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Fixed in 2019.1.X
Votes
0
Found in
2018.1.6f1
Issue ID
1057320
Regression
No
OnTriggerExit2D() not triggered when collider gameObject is destroyed from another collider's OnTriggerEnter2D
To reproduce:
1. Download attached project "OnTriggerExit2DBug.zip" and open in Unity
2. Open "SampleScene" scene
3. Enter Play mode
4. Observe that in Console there is no "OnTriggerExit2D()" printed after the ship is destroyed
Notes:
- This issue reproduces on both Windows and OSX
- Workaround: Set the Mine.ShowBug boolean to false and run the scene
- Destroying the collider gameObject from FixedUpdate() causes the expected OnTriggerExit2D()
Reproduced on Unity 2017.1.4p2, 2017.2.3p2, 2017.3.2f1, 2017.4.7f1, 2018.1.9f1, 2018.2.0f2 and 2018.3.0a6
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