Search Issue Tracker
Won't Fix
Votes
0
Found in
2018.3.0a5
Issue ID
1064471
Regression
No
[Shaders] Animated compute shader doesn't work on specific mobile devices
To reproduce:
1. Open project attached by QA or download [Shader] FTP project from qa-project-share collab
2. Build Animated Compute Shader scene
3. Run it on mobile device
Reproduced with: iPad Pro 10.5' iOS 11.4, iPhone 7+ iOS 11.4.1, Samsung Galaxy S6 Edge+
Not reproducible with: iPhone X iOS 11.4, iPad Mini 2 iOS 9.2
Reproduced with: Unity 2018.3.0a6 (da73f99a4e02)
Doesn't work at all with Unity 2017.4.6f, 2018.1.3f1
Error: Metal: Error creating pipeline state (Hidden/InternalErrorShader): Vertex function requires input attributes but vertex descriptor has none
(null)
This shader that renders particles (points topology) do not output PSIZE from vprog which makes point size "undefined"
add to struct FragInput
float psize: PSIZE;
and in vprog
fragInput.psize = N;
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] [Vulkan] Cubes stuck on the first few frames of rotation and application flickering when an Overlay Camera is added to the Camera Stack with MSAA enabled
- Profiling information icon does not update for Light Mode
- [Linux] Type to select functionality is missing for drop down menus
- TextMeshPro calculates Width Compression incorrectly when using certain values in the WD% field
- VFX Graph link contrasts fail WCAG guidelines
Add comment