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[VSTU] Thread debugging crashes Unity
Workaround: Disable Exception support in VS------------------------------------Caused by issue on VSTU side. Read more
Check for Updates menu in Beta versions does not inform about new updates
1. Open Unity 5.4.0b152. Open Help -> Check for Updates panel Notice that it says that Unity is updated to latest version regardl... Read more
Unnecessary/unwanted binding candidates are found when detecting and cha...
How to reproduce:1. Open the attached 'RebindCandidates.zip' project2. Enter Play mode3. In the Drop-down menu select 'Mouse' and th... Read more
Shader Graph invalid Reference name auto-generation with a double unders...
Reproduction steps:1. Open the attached project2. Open "Assets/Naming test" Shader Graph3. Create new Property and name it “name _so... Read more
Messaging on dialog for "publishing over 5000 files" is confusing
We've had several customers (no less than 5 that have spoken up) see the following screenshot in regards to a commit only publishing... Read more
[Android] A black frame flashes when returning to the Unity Game Activit...
Reproduction steps:1. Open the attached “ASDQWE/NativeAndroidApp” project with Android Studio2. Press the “Run ‘app’” button3. In th... Read more
Can’t navigate through ListView items when using arrow or WASD keys
Reproduction steps:1. Open the attached “BugTest” project2. Open the “Assets/Test Scene.unity” Scene3. Enter the Play Mode4. Click o... Read more
[UI Builder] A lot of garbage is being collected when UI Builder inspect...
How to reproduce:1. Open attached project "UIBuilderMoveWindowLagSpike.zip"2. In Project window, open "Assets" -> "NewUXMLTemplat... Read more
Long-running jobs produce warning about JobTemp memory
A job which runs for more than 4 frames (e.g. runtime navmesh baking) produces warnings about JobTemp memory being allocated for too... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Decal Projectors don't render when they are hidden in the Hierarchy, unlike other GameObjects
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code
- Transparent pixels are still hit when alphaHitTestMinimumThreshold is set to a non-zero value
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names