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Under Consideration for 2023.2.X

Won't Fix in 2022.3.X

Fixed in 2023.3.0b1



Found in





Issue ID




URP Decal Projector doesn't affect Terrain textures when Rendering Path is Deferred



Reproduction steps:
1. Open the attached “My project (30).zip“ project
2. Open “SampleScene” scene
3. Observe Decal Projector in Scene window
4. Change Rendering Path to Forward in “DefaultRenderer” asset
5. Observe Decal Projector in Scene window

Expected result: Decal Projector affects both Grass texture and Terrain with Deferred Rendering Path
Actual result: Decal Projector doesn’t affect Grass texture with Deferred Rendering Path

Reproducible with: 2022.2.2f1, 2023.1.0a24
Could not test with: 2020.3.43f1 (due to errors in Console Log), 2021.3.16f1 (crash on #0 0x0000010e8e7947 in IsPatchClamped(int, int, DetailRenderMode, float, DetailDatabase const&))

Reproduced on: macOS Monterey 12.6 (Intel)

Note: Also reproducible in Build

  1. Resolution Note (2022.3.X):

    Thank you for reporting a bug to Unity.

    We have reviewed the issue carefully, and in this case, the team is unable to prioritize fixing this bug. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that future plans may solve the problem in a different way, or that a workaround for the bug may be available.

    A fix for this is available in 2023.3.

    Today we will be closing this case. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.

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