Search Issue Tracker
By Design
Votes
0
Found in
5.4.4f1
Issue ID
878226
Regression
No
[Audio] Asset Bundle loaded audio clip with "DontDestroyOnLoad" stops, when scene is changed a few times
Reproduction steps:
1. Open the attached project.
2. Play the "entry" scene.
3. Wait until scene changes to the "test1" scene(~5 seconds).
4. Click "Enter"(Or any other button).
- Audio playback starts.
5. Wait until scene changes 3 - 6 times.
- Audio playback stops.
Reproduced with:
5.4.0f3, 5.6.0b7
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shadows are not cast when the Light's CullingMask and the GameObject's Layer do not match
- Graphics.DrawMeshInstanced does not work when 2D Renderer and 2D Shaders are used
- SpeedTree does not move when using WindZone
- "Undeclared identifier 'LinearToSRGB'" error is thrown when creating a color variable with HDR color mode and assigning a Custom Render Texture target in Shader Graph
- Input System package is missing when creating a new HDRP project
Add comment