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Scripts stripped from prefab included into an asset bundle
How to reproduce: 1. Open attached project 2. Build to OSX Standalone and run - Note that there are no buildings showing up on the... Read more
[ShapeModule] Assigning a different SkinnedMeshRenderer to Shape Module ...
Steps to reproduce: 1. Open attached project "ParticleSkinnedMeshCrash" 2. Open scene "MainScene" 3. Press Play 4. Select the _Pl... Read more
RectTransform.rect.Set() doesn't make changes
Steps to reproduce: 1. Open attached "Case 795490 repro" project 2. Open "test" scene 3. Play the scene 4. Observe Rect Transform's ... Read more
Certain rotation is ignored in play mode
Steps to reproduce: 1. open users attached project 2. play scene 3. select "neck" gameobject from hierarchy Actual: notice Z rotati... Read more
[WSA][backport] on 5.3 project's .sln file is regenerated each time when...
On 5.3.4 project's .sln file is regenerated each time when rebuilding which breaks user's project if it was modified. On 5.4.0 proj... Read more
Render Textures are leaking through scenes (Reflection probes)
Steps to reproduce: 1. Open attached project "AssetBundleBuildScene.zip" 2. Open build settings and set build mode to developement ... Read more
[Build][FrameDebugger] Game view is misplaced if frame debugging and mai...
Preparing machine: 1. Open screen resolution settings 2. Set multidisplay setup so that [2][1] where [1] is main display and is on t... Read more
Terrain can be selected even if picking in layer is disabled
Steps to reproduce: 1. Open attached project "795496.zip" 2. Open scene "repro" 3. In scene view, click on terrain and notice that ... Read more
[Linux Editor] Editor crashes when playing a scene for the second time
Steps to reproduce: 1) Open the attached project 'stripped.zip' 2) In /Assets/Scenes open scene 'LevelTemplate.unity' 3) Play the sc... Read more
WebGL audio RAM usage is higher than in native JS
To reproduce: 1. Build project (WebGLAudioTest.zip) 2. Run Build on Firefox 3. Open about:memory in new tab 4. Play sound in WebGL ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Render Graph Execution error” errors are thrown when custom Renderer Feature enabled and Scene View is focused
- Terrain has tint from the directional light source when a normal map is enabled on iOS and Android Platforms
- [HDRP] Custom pass before post process
- [2D] Generate Outline will turn sprites a solid black
- Floating Editor Windows can become completely inaccessible when disconnecting monitor on multi-monitor setup