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"Assertion failed on expression: 'm_ProducerThreadId == CurrentThread::G...
How to reproduce: Open the attached project "VideoCrashNoHL2.zip" Build the project for UWP Open the built solution in Visual Studio... Read more
Smoothness and Ambient Occlusion tooltips are swapped on HDRP/Decal
Reproduction steps:1. Open the attached project "IN-32455.zip"2. Select the "New Material" material3. Hover the mouse over the "Affe... Read more
[iOS] Device console does not log Debug messages of archived Application...
How to reproduce:1. Open the attached Project "Test Logger project"2. Build the Scene "SampleScene" for iOS3. Archive the built Xcod... Read more
InvalidOperationException is thrown in the Console when defining simulat...
Reproduction steps:1. Open the attached “ExceptionRepro“ project2. Open the “Assets/Scenes/SampleScene.unity“ Scene3. Enter the Play... Read more
GameObject doesn't render correctly when using the animator setting Emis...
Steps to reproduce:1. Open the “EmissiveIntensityRendererBug” project2. Open “OutdoorsScene” scene3. Observe the Game view when movi... Read more
[XR][Hololens 2] stack overflow crash calling GameAssembly.dll!InputDevi...
I'm hitting a stack overflow in the XR automation URP end to end test project a few seconds after launching it on the Hololens 2. &g... Read more
Elements are added incorrectly when in a nested list of SerializeReferences
Reproduction steps:1. Open the “NestedListOfSerializeReferences“ project2. Open the “SampleScene“ scene3. Select the “Test” GameObje... Read more
[PICO][OpenXR] There is no PICO interaction profile in the OpenXR settin...
Steps to reproduce:1. Open the attached user's project "VRFearProject.zip"2. In the OpenXR settings add all of the Interaction Profi... Read more
[URP][Android] _SCREEN_SPACE_OCCLUSION keyword is not turned off in Shad...
Steps to reproduce:1. Open the attached user's project "SSAO BuildTest.zip"2. Open the "Assets/Scenes/SampleScene.unity"3. Build to ... Read more
"Load Error, Unknown platform 'Lumin'" when selecting a asmdef file crea...
Steps to reproduce:1. Open the attached user's project "fcatre.zip" in 2022.2.x2. Select the "Runtime/FCAudioTools.EditorRuntime.asm... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS