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SerializedProperty.PropertyField is not editable in an EditorWindow when...
How to reproduce:1. Open the attached "TestFor1082565.zip" project2. In the top menu bar click Test -> My Window3. In the recentl... Read more
Depth is not written to depth texture when using Camera.SetTargetBuffers...
To reproduce:1. Open project2. Build and run 'main' scene3. Observe, that scene is fully in black color4. Open 'CustomRT' script, co... Read more
[UI] Per-renderer lightmap preview is not cleared after disabling GI and...
Steps to repro: 1. Open attached project and ''Shadowmask' scene;2. In the Hierarchy select ''Cube' gameobject;3. In the Inspector u... Read more
Preferences window doesnt expand properly
Steps to reproduce : - go to Unity > Preferences and notice the window doesn't expand properly *Note:Only happens on OSX. Could o... Read more
[TIlemap] Tilemap collider has gaps on scaled tilemaps when composite co...
How to reproduce:1. Open the user-submitted project2. Observe both Tilemaps and their colliders Expected result: The tilemap collide... Read more
[Android] Incorrect bit patterns are being printed when using IL2CPP in ...
To reproduce:1. Open attached project2. Make sure to build with IL2CPP3. Build and run to Android device4. Check logcat for the inco... Read more
Unity crashes when instantiating a Prefab with Box Collider 2D and Compo...
How to reproduce:1. Open the attached project (BoxCollider2DIssue.zip)2. Enter the play mode Expected result: Prefab is instantiated... Read more
It is not possible to create a UIElements Editor Window when using One C...
How to reproduce:1. Open user-submitted project (Beta2018_3)2. Set the 'Project' window layout to 'One Column Layout'3. Select the '... Read more
[UI] Performance Regression on 2018.3 and newer versions
Steps to reproduce:1. Open user attached project2. Build the player3. Open profiler and observe the CPU usage increase in 2018.3 Exp... Read more
AssetReference fails to draw when they are more than 1 level deep in the...
To reproduce: 1. Download attached project "AddressableBug.zip" and open in Unity2. Open "SampleScene" scene3. Select "New Test Scri... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask
- PolySpatial “Trying to set shader on a Material Variant.” error is printed in the console when entering Play Mode
- Error “Shader error in 'YSCloudCover': call to 'tex3D' is ambiguous at Assets/YSCloudCoverText.shader(606) (on d3d11)“ is present when compiling tex3D shader with DXC
- Placeholder asset is not loaded with Advertisement Legacy sample when using the latest version of the package
- Addressables content build fails but the Player build is successful when building a development build