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[HDRP] Shadergraph decal renders tile glitch where there is a big contra...
Steps: - Open scene in attached package Result:See attached screenshot. The tiles where the decals alpha varies a lot are renderin... Read more
Animation is jiggered when manually dragging animation window playback h...
To reproduce: 1. Open attached project 2. In Hierarchy window, select 'AnimationCon' instance and enable Animation Component in th... Read more
Unity Editor freezes when vertices in Graphic.OnPopulateMesh have too hi...
Steps to reproduce: 1. Open user attached project "BuggyGraphic.zip" 2. Enter Play Mode 3. Press on "Hung my Unity" Expected result... Read more
[UWP][.NET] Generated Assembly-CSharp projects use different .NET profil...
Steps to reproduce: 1. Download 1144565_repro.zip 2. Switch platform to UWP 3. Switch backend to .NET 4. Build project Results: Bui... Read more
[VCS] [A2] Object reference fields and inspector VCS status bar should h...
For easier workflow, it would help if there was an ability to do asset checkout (for Perforce) directly from a field that references... Read more
[VCS][Perforce] Misspelled host name shows not very useful message in UI...
When P4 server has setup different permissions, misspelling one's hostname leads to a fairly generic "Couldn't fstat the project roo... Read more
ProBuilder Mesh loses vertex color information when doing unrelated oper...
How to reproduce: 1. Open the attached project in the OC. 2. Select "Cube" in the Hierarchy 3. Move it with a Transform tool. 4. Pre... Read more
[Recorder] Loading Recorder List sets the Recorder names to empty strings
How to reproduce: 1. Create a new Unity project 2. Add the 'Unity Recorder' package 3. Open Window > General > Recorder > Recorder W... Read more
[Gradient] Undoing a gradient change in the inspector does not update th...
Repro steps: 1. Expose a gradient 2. Edit the exposed gradient in the inspector 3. Undo the gradient change while the gradient windo... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow