Search Issue Tracker
By Design
Votes
0
Found in
2018.2.0f2
Issue ID
1060360
Regression
No
[HDRP] Editor freeze and crash on RtlUserThreadStart after changing Reflection Cubemap Size
How to reproduce:
1. Open a new Unity project with High-Definition RP template
2. Select Assets/Settings/HDRenderPipelineAsset.asset
3. In the Inspector, change "Reflection Cubemap Size" to 512
4. Change "Probe Cache Size" to 512
5. Move Unity Editor window around
Expected result: Editor does not freeze and crash.
Actual result: Editor freezes, the last step usually results in a crash.
Reproducible with - 2018.1.0b5, 2018.1.9f1, 2018.2.1f1, 2018.3.0a6
---------
By design: The scene crashes because the project runs out of GPU memory. Unity doesn't have a system to catch this case and it is expected to crash.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Reflection problems when unbaked Reflection Probes are present
- Light Explorer columns sorting arrow is too small
- Context menu actions (Collapse All, Expand All, Enable All, Disable All, Remove All, Reset All) do nothing in Volume component
- [Android] Audio volume decreases when returning to the app during screen recording
- Graphical issues are caused by GPU Occlusion Culling when using Amplify Shaders
Add comment