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[Performance Regression] AssetBundleLoadAllAssets - Load_Prefabs_AllAsse...
AssetBundleLoadAllAssets - Load_Prefabs_AllAssets is significantly slower than 18.4 Platform Affected - MacOS To observe the issue:h... Read more
Hub crashes with "Timeout! Cannot connect to Licensing Client within 600...
Reproduction steps:1. Open the Hub2. Observe crash Reproducible with: 3.4.0, 3.4.1, 3.4.2 Reproducible on: Windows 10, MacOS Note: N... Read more
Crash after "[Physics.PhysX] Foundation: Invalid registration detected" ...
Steps to repro:1. Open the project attached by the user2. Enter Play mode3. Wait a few seconds until "[Physics.PhysX] Foundation: In... Read more
Part of memory usage is shown as "Unknown" in the Memory Profiler when t...
How to reproduce:1. Open a new project2. Make sure the Memory Profiler package is added (WIndow → Package Manager)3. Open the attach... Read more
Vertex snapping doesn't work when the GPU Resident Drawer is enabled
How to reproduce:1. Open the attached project "3D-Platformer.zip"2. Select Assets/Settings/URP.asset in the Project window3. Change ... Read more
[Networking] Console is flooding with "host id out of bound id {0} max i...
Reproduction steps:1. Open the attached project.2. Build and run it as Standalone.3. Click "Initialize Broadcast".4. Click "Start Br... Read more
MonoBehaviours and Scriptable Objects are not recognized in 4.6 DLL
To reproduce: 1. Open the project, attached by the user (Bolt.Unity.Debug46.zip)2. Observe that classes in the DLL files in Assets -... Read more
Physics SyncColliders 3x-7x performance regression from 2022LTS to U6
Steps to reproduce: 1. Open attached project in Unity 2022 LTS 2. Open scene Colliders_MoverInHierarchyComplex.unity 3. Enter playmo... Read more
[Mono Upgrade] CommandBuffer native plugin events hang in the Editor
How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. Enter the Play Mode3. Exit the Play Mode4. Enter the P... Read more
[LWRP] Light layer culling not working
SRP Repo: Issue #1647 Culling mask/layer of directional light doesn't work properly. Steps:-Create new project by selecting Lightwei... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes