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Third Party Issue

Votes

46

Found in

2021.3.36f1

2022.3.22f1

2023.2.16f1

6000.0.0b13

7000.0.0a1

Issue ID

UUM-68080

Regression

No

[Android] Particles not rendered in the Player on some Android devices with Android 14

-

How to reproduce:
1. Open the “IN-71101” project
2. In the Build Settings “Run Device” dropdown, select the desired device
3. Add the “SampleScene” to the “Scenes In Build”
4. Press Build And Run

Expected result: particles are rendered in the Player
Actual result: particles are not rendered in the Player

Reproducible with: 2021.3.36f1, 2022.3.22f1, 2023.2.16f1, 6000.0.0b13

Reproducible on these devices:
VLNQA00460 - Google Pixel 6, Android 14, CPU: Google Tensor (Whitechapel), GPU: Mali-G78
Google Pixel 7, Android 14 (from users provided forum thread)
Pixel 6a, Android 14 (user reported)

Not reproducible on these devices:
VLNQA00375, Samsung SM-G996U (SM-G996U), Android 11, CPU: Snapdragon 888, GPU: Adreno (TM) 660
VLNQA00267, Samsung Galaxy S10+ (SM-G975F), Android 12, CPU: Exynos 9 (9820), GPU: Mali-G76
VLNQA00120, Google Pixel 2 (Pixel 2), Android 8.1.0, CPU: Snapdragon 835 MSM8998, GPU: Adreno (TM) 540
VLNQA00178, Xiaomi Redmi Note 4 (Redmi Note 4), Android 6.0, CPU: MediaTek Helio X20 MT6797M, GPU: Mali-T880
VLNQA00611, Samsung Galaxy S24 Ultra (SM-S928B), Android 14, CPU: Qualcomm SM8650-AB Snapdragon 8 Gen 3, GPU: Adreno (TM) 750
VLNQA00358 - iPhone 12, 14.1 iOS
VLNQA00392 - iPad (9th generation), 15.0 iOS
VLNQA00310 - iPad Pro 12.9", 13.4.1 iOS

Testing environment: Windows 10 Pro, macOS (23.4.0) x64 (user reported)
Not reproducible on: No other environment tested

Notes:
- Reproducible on both OpenGLES3 and Vulkan Graphics API
- Reproducible with Standart Unlit, Standart surface, and Standard shader (others not tested)
- Not reproducible in the Windows Standalone and iOS Player (others not tested)

  1. Resolution Note:

    This is a 3rd Party Driver issue. The workaround is currently to disable soft particles as it circumvents the driver issue where transparency values are not respected.

Comments (12)

  1. ZRoad

    Mar 26, 2025 14:20

    I need soft particle to simulate some fog in my mobile game, and this issue is still present on Pixel 8 and Pixel 9 Pro. I don't have this issue (material is well rendered) on other devices:
    Xiaomi redmi note 9s, Xiaomi redmi note 10, Iphone 15, Iphone 16, Ipad 10....

  2. PublicitySeeker

    Feb 11, 2025 17:11

    Has anyone raised this with the Google/Android driver team to get this fixed on their side? Let me know if not and I'll pursue it.

  3. Marcos-Elias

    Dec 30, 2024 01:54

    I sincerely apologize for my previous comment—it was out of frustration, and I regret expressing myself in that way.

    I understand the challenges of addressing bugs across such a fragmented ecosystem as Android. However, this issue has been present across multiple versions for several months and significantly impacts gameplay immersion, especially since particles are so essential in many games.

    I hope Unity can prioritize this issue as it's causing complications for projects, including dealing with user refunds and negative reviews. We truly appreciate your hard work, and we’re eager to see a solution soon.

    Thank you for your understanding and dedication!

  4. Marcos-Elias

    Dec 30, 2024 01:16

    Still active? :( May be it is time to reduce the CEO payments and hire more programmers then :(

  5. JoanAntiHero

    Nov 08, 2024 15:37

    I can't believe this isn't top priority. Potentially a decent amount of users can't literally play the games.

  6. Elagor

    Nov 08, 2024 07:08

    On xiaomi devices, some textures or materials are not rendered, which are rendered normally in the editor and on many android devices, but on xiaomi, redmi, poko textures are pink on WebGL. I'm new to development, but I haven't been able to solve this problem for a couple of weeks. I would have attached a screenshot, but I didn't find how to do it.

  7. PublicitySeeker

    Oct 09, 2024 13:35

    Thank you very much MarcPixion for your comment.

    Disabling soft particles in affected materials is (for me, so far) the only workaround that hasn't triggered a drop in quality.

  8. AlexanderLott

    Sep 26, 2024 13:47

    I'm using the Pixel 9 Pro Fold and can confirm I still have the problem.

  9. MarcPixion

    Sep 22, 2024 11:51

    The way to solve this issue at least for me was to disable soft particles, although it's an artistic issue, depending on the particles can look bad if they are close to the ground for example.

  10. totalgeek

    Sep 03, 2024 20:30

    has anyone tried to replicate this on the Pixel 8 or Pixel 9? Pixel 6 and 7 are the only ones I see listed

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