Search Issue Tracker

Active

Under Consideration for 6000.0.X, 6000.2.X, 6000.3.X, 6000.4.X

Votes

10

Found in

6000.0.55f1

6000.2.0f1

6000.3.0a5

6000.4.0a1

Issue ID

UUM-114401

Regression

No

Mesh with vertex animation shader renders incorrectly when using DirectX11 and AMD GPU

-

Reproduction steps:
1. Open the attached “IN-111158.zip” project
2. Make sure DirectX11 is selected as the Graphics API in the Player settings
3. Go to File > Build Profiles
4. Switch the active Platform to Android
5. Open the “SampleScene”
6. From the Hierarchy, select the “model_Foliage_GrassBatch_A” GameObject
7. Observe its movement in the Scene view

Expected result: The base of the mesh is static
Actual result: The base of the mesh is also moving/is animated

Reproducible with: 6000.0.55f1, 6000.2.0f1, 6000.3.0a5
Couldn’t test with: 2023.1.0a1 (Project would not open with earlier versions)

Reproducible on: Windows 11 (Radeon RX 7700S), Windows 11 (RX 6800XT)
Not reproducible on: Windows 11 (NVIDIA RTX 3500)

Notes:
- Does not reproduce with NVIDIA GPU’s
- Does not reproduce if DirectX12 Graphics API is used for Windows
- The base of the mesh should be static because of the vertex alpha channel color being correctly read and sent to the shader
- Only reproduces if Android Platform is selected

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.