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Animation run by Timeline is different than the animation run by Animator
To reproduce: 1. Open the attached project (New Unity Project (9).zip)2. Open the "ethan_bug" scene3. Enter Play mode4. Observe that... Read more
Font.HasCharacter returns false for many language specific characters
How to reproduce:1. Open the attached project (InputFieldTestDetailed) and open SampleScene2. Enter Play Mode Expected result: all c... Read more
Crash at aiContextGetTimeRange in Unity Alembic Importer
How to reproduce:1. Open the attached Unity project.2. Reimport a "camera.abc" model.3. If the crash does not happen, reimport all a... Read more
[LWRP] Shadows are not updated relative to the camera position when upda...
How to reproduce:1. Create a new LWRP project2. Open "PackageManager" window3. Select LightWeight Render Pipeline and update it from... Read more
Android build with IL2CPP scripting back-end crashes when using Linq
To reproduce:1. Open attached project2. Build it for Android on IL2CPP scripting back-end Expected: application does not crashActual... Read more
[editor] ReorderableList +/- buttons jitter and change appearance based ...
1) Create a UI Button2) Resize the width of the inspector3) Notice that the OnClick ReorderableList +/- buttons will jitter and chan... Read more
Dllimport Charset works incorrectly in IL2CPP Standalone Player
Steps to reproduce:1. Open user attached project2. In Player Settings, set Mono as Scripting Backend3. Build and run Standalone4. Ob... Read more
Invalid memory pointer was detected in ThreadsafeLinearAllocator::Deallo...
To reproduce: 1. Open attached project2. Open SampleScene3. In scene view, select all objects Errors in console appear Repos: 2018.3... Read more
Shader Graph - Created node position is incorrect when using multiple mo...
If you have a specific multiple monitor setup, newly created nodes on the Shader Graph won't be positioned correctly. 1. Use a machi... Read more
[2018.2][GearVR] Oculus HMD device exists, and incorrectly drives button...
Steps to Reproduce1) Run the single scene in the attached reproduction project Expected:Input from the back button is only routed to... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Prefab variants do not keep the values of linear drag and angular drag while upgrading the project from Unity 6000.0
- UI Toolkit Debugger Pick Element does not react to the Burst Inspector window when hovering over the Burst Inspector window
- Some buttons in the Burst Inspector window crop the button text from the left side making it unreadable when the window is smaller, and the window has to be almost fullscreen for the full button text to show
- Text in the Burst Inspector Left side panel overlaps/goes out of bounds when scrolling
- Multiple "Incompatible keyword states" or “Keyword state size mismatch (60 vs 59 keywords)“ Errors when opening the project