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8
votes
Fixed

GrabPass grabs only one eye with Single Pass Rendering Method

XR SDK

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Sep 23, 2017

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Version/s: 2017.2.0b11

To reproduce: 1. Open the attached project; 2. Open "test" scene; 3. Make sure Stereo Rendering Method is set to Single Pass (Edit >... Read more

0
votes
Fixed

Editor with no Mixed Reality device attached to the machine and simulati...

XR SDK

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Sep 25, 2017

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Version/s: 2017.2.0f1

Steps to reproduce: 1. Open the attached project 2. Open the Crash scene 3. Switch platform to Windows Store 4. Play the scene (when... Read more

0
votes
By Design

Shader property named _MainTex remains static in memory after the first ...

Shaders

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Sep 14, 2017

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Version/s: 2017.1.0f3

Steps to reproduce: 1. Download and open the project 2. Enter Playmode Expected result: images fade in and out in a slideshow manne... Read more

1
votes
Fixed

Handles.DrawDottedLine does nothing when used in the Editor/Inspector

Themes

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Sep 26, 2017

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Version/s: 2017.1.0f3

Handles.DrawDottedLine does nothing when used in the Editor Repro: 1- Open project in attachment. 2- Open scene 'Repro'. 3- Select ... Read more

0
votes
Fixed

[Facebook] SDKUpdater failed when Temp folder is not on C drive

Themes

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Sep 10, 2017

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Version/s: 2017.1.1f1

Steps: 1. Change Temp folder to different drive (USB stick works just fine. How to: https://answers.microsoft.com/en-us/windows/foru... Read more

0
votes
Won't Fix

Using Collab, pressing "restore" and then immediately going into Play Mo...

Collab

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Sep 26, 2017

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Version/s: 2017.2.0f1

What was expected?: That once play mode has been activated, collab actions cannot be invoked or have no effect, including restore, u... Read more

2
votes
Duplicate

Crash in UnityEngine.XR.WSA.Input.InteractionManager:Initialize

XR SDK

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Sep 26, 2017

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Version/s: 2017.2.0f1

Steps to reproduce: 1. Open the attached project 2. Open the Crash scene 3. Switch platform to WindowsStandalone (or Windows Store, ... Read more

2
votes
Won't Fix

Instantiated sub-canvas gets invisible when another sub-canvas moves out...

uGUI

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Sep 26, 2017

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Version/s: 2017.1.1f1

Reproduction steps (GIF attached): 1. Open the attached project. 2. Build it as standalone. 3. Click 'Instantiate Canvas 2'. 4. Clic... Read more

0
votes
Fixed

[Animation] PlayableGraph.Evaluate(float delta) causes events to be fire...

Animation

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Sep 26, 2017

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Version/s: 2017.2.0f2

How to reproduce: 1. Open attached "AnimatorIssue" project and "Main" scene 2. Observe the AnimatorTest.cs and see that animator.pla... Read more

0
votes
Not Reproducible

The padding at the bottom of each component in the inspector is larger w...

Inspector Framework

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Sep 27, 2017

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Version/s: 2017.1.1p1

How to reproduce: 1. Create new project 2. Create new GameObject in Hierarchy Window 3. Add new any Component Actual result: The pa... Read more

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