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GrabPass grabs only one eye with Single Pass Rendering Method
To reproduce: 1. Open the attached project; 2. Open "test" scene; 3. Make sure Stereo Rendering Method is set to Single Pass (Edit >... Read more
Editor with no Mixed Reality device attached to the machine and simulati...
Steps to reproduce: 1. Open the attached project 2. Open the Crash scene 3. Switch platform to Windows Store 4. Play the scene (when... Read more
Shader property named _MainTex remains static in memory after the first ...
Steps to reproduce: 1. Download and open the project 2. Enter Playmode Expected result: images fade in and out in a slideshow manne... Read more
Handles.DrawDottedLine does nothing when used in the Editor/Inspector
Handles.DrawDottedLine does nothing when used in the Editor Repro: 1- Open project in attachment. 2- Open scene 'Repro'. 3- Select ... Read more
[Facebook] SDKUpdater failed when Temp folder is not on C drive
Steps: 1. Change Temp folder to different drive (USB stick works just fine. How to: https://answers.microsoft.com/en-us/windows/foru... Read more
Using Collab, pressing "restore" and then immediately going into Play Mo...
What was expected?: That once play mode has been activated, collab actions cannot be invoked or have no effect, including restore, u... Read more
Crash in UnityEngine.XR.WSA.Input.InteractionManager:Initialize
Steps to reproduce: 1. Open the attached project 2. Open the Crash scene 3. Switch platform to WindowsStandalone (or Windows Store, ... Read more
Instantiated sub-canvas gets invisible when another sub-canvas moves out...
Reproduction steps (GIF attached): 1. Open the attached project. 2. Build it as standalone. 3. Click 'Instantiate Canvas 2'. 4. Clic... Read more
[Animation] PlayableGraph.Evaluate(float delta) causes events to be fire...
How to reproduce: 1. Open attached "AnimatorIssue" project and "Main" scene 2. Observe the AnimatorTest.cs and see that animator.pla... Read more
The padding at the bottom of each component in the inspector is larger w...
How to reproduce: 1. Create new project 2. Create new GameObject in Hierarchy Window 3. Add new any Component Actual result: The pa... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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