Search Issue Tracker
Fixed in 10.x
Votes
0
Found in [Package]
9.0.0 preview.33.
Issue ID
1263347
Regression
No
[HDRP] SetRenderTexture called on property errors on saving DefaultCompositionGraph after assigning Sample Virtual Texture node
SetRenderTexture called on property errors are thrown continuously on saving DefaultCompositionGraph after assigning Sample Virtual Texture node to Virtual Texture property.
Steps to repro:
1. Create a new HDRP template project
2. Windows > Render Pipeline > HD Render Pipeline Compositor.
3. Enable Compositor > Close the Compositor window.
4. Assets/Compositor/DefaultCompositionGraph > Open.
5. Blackboard > Add Virtual Texture > Drag it to Graph Editor.
6. Assign Sample Virtual Texture(VT) > Save the Graph.
Actual Result:
SetRenderTexture called on property errors in the console.
Expected Result:
No error in the console.
Reproducible in:
2020.2.0a18, 2020.1.0b16, 2020.1.0b13 with Package version 9.0.0 preview.33
Note: HDRP Compositor window introduced in 9.0.0 preview.33.
Environment:
Occurring only on Windows.
Stacktrace:
SetRenderTexture called on property 'Layer0' which is part of a stack. Stack values cannot be with render textures.
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
- Files in the target folder are deleted without a proper warning when building an iOS project
- Character animation freezes when toggling animator on/off in a coroutine
- Certain textures are incorrectly marked in the render pass list when observed through Render Graph Viewer
Resolution Note (fix version 10.x):
Fixed in: Package version: 10.1.0