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Crash in instancing rendering code
Steps to reproduce:1. Open user-supplied project ("Samples.zip")2. Open Scene "Scene Switcher"3. Play the Scene Expected: no crashAc... Read more
[2018.1][Windows] Editor spawns errors if Android JDK path is empty
To reproduce: 1. Download attached project "New Unity Project (2).zip" and open in Unity2. Open "SampleScene" scene3. Go to Edit >... Read more
[iOS 8.x] Stretched camera behaviour on iOS 8.x
To reproduce:1. Open users attached project "ReproProject.zip"2. Build for iOS 8.x device3. Observe as the Unity splash screen is in... Read more
Automatically generated sprite outline is less detailed than in older ve...
To reproduce:1. Create a new Unity project2. Import attached texture "groundGrass.png"3. Make sure Texture Type is set to Sprite and... Read more
Primary screen window size turns to native when using more than one display
How to reproduce:1. Open the attached project2. Open DoubleDisplay.cs script3. For methods Display.displays[0].SetParams and Display... Read more
Editor crashes on Animation::SetVisibleInternal after animation componen...
How to reproduce:1. Open the "terratech.zip" project2. Open the "game" scene3. Enter Play mode4. Press New Game5. Select Campaign6. ... Read more
The Editor freezes when applying changes to a prefab which has child Gam...
Repro steps:1. Open user attached project2. Select game object "Arena" in the Hierarchy3. Select its child game object "Tilemap"4. D... Read more
[Cardboard] [iOS] Eyes are stretched horizontally when a project is buil...
Eyes are stretched horizontally when a project is build using cardboard SDK Steps to reproduce:1. Open attached project2. File > ... Read more
[Graphics] Selection outline color differs between linear and gamma colo...
[Graphics] Selection outline color differs between linear and gamma colour space for the same values. Reproduction steps:1. Select a... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Crash with multiple stack traces when leaving a docked VFX Graph open