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By Design
By Design in 2023.1.X
Votes
0
Found in
2023.1.0b1
Issue ID
UUM-24815
Regression
No
"Create New SpriteRenderer Preset ..." tooltip does not meet Unity tooltip standards
Steps to reproduce:
- Create a project
- Add 2D/3D game object
- Go to "Inspector" tab
- Select any component
- Click on preset icon
- Verify, that "Select Preset" window opens
- Find "Create New XXXXX Preset ..." line
- Hover on it
- Observe its tooltip
Expected result: Tooltip should give additional information about the element and should meet Unity tooltip standards
Actual result: Tooltip is just a copy of component title and it is different. Added screenshot in the "Attachment" section.
Note: [https://unityeditordesignsystem.unity.com/components/tooltip]
Reproducible with: 2023.1.0.a17, 2023.1.0b1
Not reproducible with:
- 2022.2.3f1 (this stream has old UI)
- 2021.3.17f1 (this one has more older UI)
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Resolution Note:
Here is how tooltip works in the SearchWindow:
- If in a non compact listview, the tooltip corresponds to the "value" of the item. By default this "value" is null, so for a lot of items no tooltip would be displayed. For items implementing a value this allows to add more details to their item
- In Compact view the "name" of an item is not always displayed. Compact view shows a formatted description. So the tooltip corresponds to the Name of the item.
All of these tooltips are thus "data driven" and user define so they could not corresponds to Unity standard. These tooltips are not there to "clarify" a workflow but to show more data if the user chose to.
Resolution Note (2023.1.X):
Here is how tooltip works in the SearchWindow:
- If in a non compact listview, the tooltip corresponds to the "value" of the item. By default this "value" is null, so for a lot of items no tooltip would be displayed. For items implementing a value this allows to add more details to their item
- In Compact view the "name" of an item is not always displayed. Compact view shows a formatted description. So the tooltip corresponds to the Name of the item.
All of these tooltips are thus "data driven" and user define so they could not corresponds to Unity standard. These tooltips are not there to "clarify" a workflow but to show more data if the user chose to.