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PixelPerfectCamera Component's "Crop Frame" field resets to "None" when ...
How to reproduce:1. Open the “IN-94722.zip“ project2. Open the “MainMenu” Scene3. Open the Window > Asset Management > Address... Read more
Crash on PhysicsManager::SetBodyTransformChangeInterest when opening a s...
Reproduction steps:1. Open the attached “repro-project“2. Open the “Assets/Scenes/Level.unity“ scene3. Observe the crash Reproducibl... Read more
[WebGL] Texture turns black instead of blurry when trying to blur the Te...
How to reproduce:1. Open the attached project “BlurBugF_12102“2. Build And Run (File > Build And Run)3. Click on the “Do Blur“ bu... Read more
Crash on AudioPlayableOutput::SetTargetAudioSource when enabling the "Au...
How to reproduce:1. Open the attached “ARCTest.zip“ project2. Open the “Assets/Test.unity“ Scene3. Select the “Assets/EmptyBehaviour... Read more
[Input System] Rebind override doesn't work when using two identical con...
Reproduction steps:1. Connect two identical controllers to PC (tested with DualShock 4 controllers connected via USB)2. Open the "Sa... Read more
No error notification is displayed when creating a tag with an already e...
How to reproduce:1. Open the attached “IN-96155” project2. Open the “Tags & Layers” tab (Edit > Project Settings > Tags an... Read more
Can not change Conf. Joints Linear Limit through the script
Reproduction steps: 1. Open the attached project2. Open scene "Scene"3. Select GameObject "Cube"4. Play the scene5. Hold Spacebar to... Read more
Inconsistency between Exported Results and Test Runner Window when using...
Reproduction steps:1. Open the attached “TaskTestsInternalException.zip” project2. Open the “Test Runner” Window (Window > Genera... Read more
Unrelated Objects/Metadata are assigned to samples past the last one wit...
Reproduction steps:1. Open the "IN-70846.zip" project2. Open "Assets/Scenes/Terminal/TerminalScene"3. Enter Play mode4. Open the Pro... Read more
Game view Z/stencil buffer not present in maximized game view
Simplest: just have any geometry in the scene and maximize game view. Only skybox will be visible. - Use the scene Car.unity from th... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used