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Fixed
Fixed in 2023.2.17f1, 6000.0.0b13
Votes
0
Found in
2023.2.9f1
2023.3.0b6
6000.0.0b11
6000.0.37f1
Issue ID
UUM-63433
Regression
No
Crash on AudioPlayableOutput::SetTargetAudioSource when enabling the "Audio Source" Component in Play Mode, "Enter Play Mode Options" is enabled, and ”Audio Source” has its “Audio Resource“ set as an “Audio Random Container”
How to reproduce:
1. Open the attached “ARCTest.zip“ project
2. Open the “Assets/Test.unity“ Scene
3. Select the “Assets/EmptyBehaviour.cs“ Script and reimport it (press the right mouse button and then “Reimport“)
4. Enter Play Mode
5. Enable the “Audio Source“ Component on the “Audio Source“ GameObject
6. Observe the crash
Note:
* This has to do with project setting Editor > Enter Play Mode Settings > Enter Play Mode Options. It will only crash if the following settings are as such:
{code:java}
Enter Play Mode Options = true
Reload Scene = false{code}
Reproducible with: 2023.2.0a9, 2023.2.9f1, 2023.3.0b6
Not reproducible with: 2021.3.35f1, 2022.3.19f1, 2023.2.0a8
Reproducible on: macOS 14.2.1 Sonoma (Intel)
Not reproducible on: No other environment tested
First few lines of the stack trace:
0x0000010334aea8 in AudioPlayableOutput::SetTargetAudioSource(PPtr<AudioSource>)
0x000001033001e8 in AudioRandomContainerRuntime::Update()
0x0000010331b8e8 in AudioSource::Update()
0x00000103331264 in AudioManager::Update()
0x000001032e5270 in AudioModule::Update()
0x000001032e5990 in InitializeAudioManagerCallbacks()::PostLateUpdateUpdateAudioRegistrator::Forward()
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Resolution Note (fix version 2023.2.17f1):
Fixed AudioRandomContainer crash after domain reload if scene reloading disabled / already in playmode