Search Issue Tracker
Third Party Issue
Votes
0
Found in
2021.3.8f1
2022.1.13f1
2022.2.0b4
2023.1.0a4
Issue ID
UUM-11941
Regression
No
[WebGL] Texture turns black instead of blurry when trying to blur the Texture
How to reproduce:
1. Open the attached project “BlurBugF_12102“
2. Build And Run (File > Build And Run)
3. Click on the “Do Blur“ button
Expected result: Material is blurred
Actual result: Material turns black
Reproducible with: 12.1.7(2021.3.8f1), 13.1.8(2022.1.13f1), 14.0.3(2022.2.0b4), 15.0.0 (2023.1.0a4)
Can’t test: 10.9.0 (2020.3.37f1) (Errors in the Console)
Reproducible on: macOS (12.5), Windows 10 (19044.1826)
Note: Same issue when tested on a Windows 10 WebGL build
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ArgumentOutOfRangeException when manipulating the Project Settings search bar
- [Linux] Touch freezes in Player when any mouse button is clicked
- UnityEngine.Rendering.Volume.OnEnable() is called twice before OnDisable() creating multiple copies of the same volume when a volume is enabled right after Domain Reload when entering Play Mode
- Hinge Joint transforms are reset when toggling the "useMotor" property
- Motion Vector texture reports incorrect Mesh data when Mesh is coming from off-screen
Resolution Note:
Windows Chrome and MacOS Safari, which use the same WebGL implementation library, have a bug related to the initialization of depth render textures. A bug report has been filed with Google.