Search Issue Tracker
Fixed in 2021.3.37f1
Fixed in 2021.3.X, 2022.3.X, 2023.2.X, 6000.0.X, 7000.0.0a1, future release
Votes
0
Found in
2017.3.0a5
2018.4.36f1
2019.4.40f1
2020.3.48f1
2021.3.36f1
2022.3.21f1
2023.2.0a8
2023.3.0a1
6000.0.0b1
Issue ID
UUM-66592
Regression
Yes
Unrelated Objects/Metadata are assigned to samples past the last one with valid Object/Metadata information as observed in CPU Usage Timeline
Reproduction steps:
1. Open the "IN-70846.zip" project
2. Open "Assets/Scenes/Terminal/TerminalScene"
3. Enter Play mode
4. Open the Profiler Window
5. Select "CPU Usage"
6. Search for "CalculateLightProbeSamplingCoordinates" in Job/Worker 0-n on the Timeline
Expected results: Only related GameObjects are shown in the "CalculateLightProbeSamplingCoordinates" entries
Actual results: The profiler notifies about unrelated GameObjects in the "CalculateLightProbeSamplingCoordinates" entries
Reproducible with: 2022.3.21f1, 2023.2.15f1, 6000.0.0b11
Not reproducible for InstanceIDs (but reproducible for other Metadata) with: 2021.3.36f1, 2020.3.36f1, 2019.4.40f1, 2018.4.40f1, 2017.3.0a5
Not reproducible at all for: 2017.3.0a4
Reproducible on: macOS 14.3.1 (M1, M2)
Not reproducible on: No other environment tested
Notes:
- It's easier to switch to Hierarchy, find CalculateLightProbeSamplingCoordinates, then go back to Timeline
- Extra screenshots and profiling data are attached by the reporter
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
Add comment