Search Issue Tracker
Fixed in 5.1.0
Votes
0
Found in
5.1.0a1
Issue ID
675648
Regression
Yes
Game view Z/stencil buffer not present in maximized game view
Simplest: just have any geometry in the scene and maximize game view. Only skybox will be visible.
- Use the scene Car.unity from the Standard Assets Example Project (also attached) to repro this
- Set Maximize on Play on and Play. Almost all geomtry in the scene disappears - see http://i.imgur.com/IEzY86V.png
This is a regression from 5.0. Without Maximizie on Play on everything is visible. This is on Windows with DX11/DX9; reproduces on Mac as well.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
- Files in the target folder are deleted without a proper warning when building an iOS project
- Character animation freezes when toggling animator on/off in a coroutine
- Certain textures are incorrectly marked in the render pass list when observed through Render Graph Viewer
Add comment