Search Issue Tracker

0
votes
Fixed

[Scripting] NullReferenceException when adding OnScreenButton component ...

Package: Input System

-

Mar 12, 2019

-

Version/s: 0.2.0-preview

From GitHub: https://github.com/Unity-Technologies/InputSystem/issues/393 Repro: 1. Download package and project at: https://github... Read more

0
votes
Duplicate

[Debugger] Events are sometimes out of order or disappear

Package: Input System

-

Mar 12, 2019

-

Version/s: 0.2.0-preview

From GitHub: https://github.com/Unity-Technologies/InputSystem/issues/408 Repro: 1. Download package and project: https://github.co... Read more

0
votes
Fixed

SkinnedMeshRender with blend shapes gives "Thread group size must be abo...

Graphics - General

-

Jan 28, 2019

-

Version/s: 2018.3.0a1, 2018.3.3f1, 2019.1.0a1, 2019.2.0a7

Reproduction steps: 1. Open the attached project named "Case_1121794" 2. Try to move the "ExampleScene" object in the Sample scene 3... Read more

0
votes
Duplicate

[2017.4][GLES3][Android] Textures of a specific width are rendered incor...

Mobile

-

Feb 21, 2019

-

Version/s: 2017.4.16f1, 2017.4.20f1

Repro steps: 1. Open attached project 2. Make sure the Graphics API is set to GLES3 3. Build and Run on Android 4. Observe the two t... Read more

0
votes
Fixed

"2D GameKit" Tutorial's MovingPlatform Component is not saving propertie...

Package: Standard Assets

-

Mar 06, 2019

-

Version/s: 2018.3.0f1, 2018.3.7f1

How to reproduce: 1. Open the "2D GameKit" Tutorial Project 2. Drag the "MovingPlatform.prefab" to the Scene 3. Untick the "Moving" ... Read more

0
votes
Won't Fix

When using the PP Debug with Forward rendering, Instanced Terrain does n...

Package: PostProcessing

-

Mar 11, 2019

-

Version/s: 2.1.4

How to reproduce: 1 Open the "SampleScene" in the attached "instancedTerrainNormalsForwardPath.zip" Project 2. Note that the "Main C... Read more

0
votes
Fixed

QualitySettings.vSyncCount doesn't work in OnApplicationFocus(false) han...

Windows

-

Mar 01, 2019

-

Version/s: 2018.3.6f1

To reproduce: 1) Download and open the project attached by the user. 2) Run in the editor. 3) Observe that vSync is set to 1 and FPS... Read more

0
votes
By Design

Ambient lighting and reflection not created in new scene

Progressive Lightmapper

-

Mar 12, 2019

-

Version/s: 2019.1, 2019.1.0b6

We've run into an issue in LWRP with a test scene, this also repos in builtin and have found a very easy repo which should also fix ... Read more

0
votes
Fixed

[D3D12] Wrong aspect ratio in fullscreen of Standalone build when select...

Windows

-

Mar 09, 2019

-

Version/s: 2019.1.0b4

To reproduce: 1. Open any project 2. Change Graphics API to DirectX 12 or Vulkan 3. Build and Run on standalone 4. While in launch d... Read more

0
votes
By Design

[LWRP] Adjusting Spot Angle on a Spotlight produces shadowmap artifacts

Package: Scriptable Render Pipeline Lightweight

-

Mar 12, 2019

-

Version/s: 5.2.3-preview

Steps to reproduce: 1. Create a new project, or open an existing one 2. Add a realtime spotlight to the scene 3. Select it, and beg... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.