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[Scripting] NullReferenceException when adding OnScreenButton component ...
From GitHub: https://github.com/Unity-Technologies/InputSystem/issues/393 Repro: 1. Download package and project at: https://github... Read more
[Debugger] Events are sometimes out of order or disappear
From GitHub: https://github.com/Unity-Technologies/InputSystem/issues/408 Repro: 1. Download package and project: https://github.co... Read more
SkinnedMeshRender with blend shapes gives "Thread group size must be abo...
Reproduction steps: 1. Open the attached project named "Case_1121794" 2. Try to move the "ExampleScene" object in the Sample scene 3... Read more
[2017.4][GLES3][Android] Textures of a specific width are rendered incor...
Repro steps: 1. Open attached project 2. Make sure the Graphics API is set to GLES3 3. Build and Run on Android 4. Observe the two t... Read more
"2D GameKit" Tutorial's MovingPlatform Component is not saving propertie...
How to reproduce: 1. Open the "2D GameKit" Tutorial Project 2. Drag the "MovingPlatform.prefab" to the Scene 3. Untick the "Moving" ... Read more
When using the PP Debug with Forward rendering, Instanced Terrain does n...
How to reproduce: 1 Open the "SampleScene" in the attached "instancedTerrainNormalsForwardPath.zip" Project 2. Note that the "Main C... Read more
QualitySettings.vSyncCount doesn't work in OnApplicationFocus(false) han...
To reproduce: 1) Download and open the project attached by the user. 2) Run in the editor. 3) Observe that vSync is set to 1 and FPS... Read more
Ambient lighting and reflection not created in new scene
We've run into an issue in LWRP with a test scene, this also repos in builtin and have found a very easy repo which should also fix ... Read more
[D3D12] Wrong aspect ratio in fullscreen of Standalone build when select...
To reproduce: 1. Open any project 2. Change Graphics API to DirectX 12 or Vulkan 3. Build and Run on standalone 4. While in launch d... Read more
[LWRP] Adjusting Spot Angle on a Spotlight produces shadowmap artifacts
Steps to reproduce: 1. Create a new project, or open an existing one 2. Add a realtime spotlight to the scene 3. Select it, and beg... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Undeclared identifier 'LinearToSRGB'" error is thrown when creating a color variable with HDR color mode and assigning a Custom Render Texture target in Shader Graph
- Input System package is missing when creating a new HDRP project
- Inconsistent behaviour when interacting with different dropdown types with pointer events on parent Visual Element
- Hidden GameObjects won't re-enable when they have call "DontDestroyOnLoad" function
- Overlay Canvas are rendered on each split-screen camera when HDR is enabled