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[LWRP] Adjusting Spot Angle on a Spotlight produces shadowmap artifacts

Package: Scriptable Render Pipeline Lightweight


Steps to reproduce:

1. Create a new project, or open an existing one
2. Add a realtime spotlight to the scene
3. Select it, and begin adjusting its Spot Angle slider
4. Notice, that once it goes beyond a certain angle, shadowmap artifacts become very apparent


- Limiting spotlight angle to 160 would be a good remedy for this issue
- Only affects realtime spotlights

  1. Resolution Note:

    Limitation due to the bias implementation, with low resolution and wide spotlight angle this causes this look.

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