Search Issue Tracker
By Design
Votes
0
Found in [Package]
5.2.3-preview
Issue ID
1136165
Regression
No
[LWRP] Adjusting Spot Angle on a Spotlight produces shadowmap artifacts
Steps to reproduce:
1. Create a new project, or open an existing one
2. Add a realtime spotlight to the scene
3. Select it, and begin adjusting its Spot Angle slider
4. Notice, that once it goes beyond a certain angle, shadowmap artifacts become very apparent
Notes:
- Limiting spotlight angle to 160 would be a good remedy for this issue
- Only affects realtime spotlights
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Graph Asset icon is not shown on creation unless you confirm the name
- APV Sky occlusion doesn't consider the terrain
- [iOS] "EXC_BAD_ACCESS" Player crash when Script Debugging is enabled
- Cursor skips input fields when tabbing between two sets of input fields
- "Shader error redefinition of 'Varyings'" error appears when selecting the shader
Resolution Note:
Limitation due to the bias implementation, with low resolution and wide spotlight angle this causes this look.