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Fixed in 2020.1
Votes
0
Found in
2019.1.0b4
Issue ID
1135210
Regression
No
[D3D12] Wrong aspect ratio in fullscreen of Standalone build when selected screen resolution is not native
To reproduce:
1. Open any project
2. Change Graphics API to DirectX 12 or Vulkan
3. Build and Run on standalone
4. While in launch dialog, set resolution to something that's non-native to your monitor
5. Press Play and observe the context window
Expected: application is rendered in set resolution
Actual: application is rendered in stretched to match monitor's resolution
Reproduced in: 2017.4.23f1, 2018.3.9f1, 2019.1.0b7, 2019.2.0a8
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Peter77
Mar 12, 2019 18:02
Related forum post:
https://forum.unity.com/threads/case-1135210-vulkan-d3d12-stretched-image-in-fullscreen.641764/