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[Line Renderer] Normals are flipped when using alignment mode "Local"
When using a line renderer with a standard shader, using "View" alignment mode generates a correct mesh but using "Local" alignment ... Read more
TcpClient.Client.LocalEndPoint is always null when Scripting RunTime is ...
How to reproduce:1. Open given unity project2. Make sure that scripting runtime version is set to 4.x3. Enter play mode4. Notice in ... Read more
Several scene management events are not called when performing normal sc...
Steps to reproduce:1. Open user attached project2. Select Bugs -> Switch Active Scene3. Observe that no events are received,4. Se... Read more
Mismatched LayoutGroup errors are thrown when expanding script with seri...
To reproduce:1. Open project2. Open scene3. Select Main camera and ensure the Test Object component is expanded4. Click mouse button... Read more
Material asset icons are inconsistent when duplicating the same material
How to reproduce:1. Select '1' asset in Project Window2. Look at the color of the sphere3. Right-click and reimport4. Sphere color i... Read more
'Assertion failed: Geometry jobs should not be launched for empty tasks'...
To reproduce:1. Open project2. Play 'main' scene3. Wait for about 10-20 seconds4. Notice that model starts collapsing and after some... Read more
Only one method logged situated in the .NET API using IL2CPP
Reproduction steps:1. Open the attached project.2. Build the project.3. Open the exported project with XCode.4. Archive the build ('... Read more
[Memory] Memory usage increases and stays in use each time the Scene Vie...
How to reproduce:1. Create a new Project2. Undock the Scene View Window3. Open the Task Manager and highlight Unity4. Resize the und... Read more
[OSX] Setting build window resolution to 0 instantly results in a crash
Reproduction steps:1. Open the attached project "OSXZeroResolutionCrash.zip";2. Build the project for MacOSX;3. Run the build and pr... Read more
[2018.1][OSX] Opened build shows black screen if build was quit previous...
To reproduce:1. Open project2. Build for OSX Standalone3. Open build, maximize app window, quit4. Reopen built app Expected: view in... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open