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Integers near their max value become negative when used in [Range (0, in...
How to reproduce:1. Open attached project "MaxValueBug.zip" and scene "SampleScene"2. In Hierarchy window, select "Main Camera" obje... Read more
[Android] VideoCore IV HW ignores Shader.SetGlobalVectorArray
Steps to reproduce:1. Open user provided project2. Deploy to device3. Take a screenshot (To eliminate screen differences) and inspec... Read more
AssetDatabase.importPackageCancelled callback is not called at all
To reproduce: 1. Open the project, attached by the user (PackageImportText.zip)2. Go to ArtistExtra -> Import Package menu item3.... Read more
Metallic objects are very dark in the preview window
To reproduce: 1. Open the project, attached by the user (Preview Bug.zip)2. Select the Cube prefab3. Observe how dark the preview of... Read more
Opening the specific scene crashes the Editor in RenderingCommandBuffer:...
To reproduce: 1. Open the project, attached by the user (WeatherMaker.zip) Expected: the Editor doesn't crash Reproduced in 2017.2.3... Read more
Particle System emits particles in wrong direction when using Shape Rota...
How to reproduce:1. Open user's project ("ParticleRotationReport.zip")2. Open scene "ParticlesRotation"3. Select "UseShapeRotation" ... Read more
.NET serialization values are always set to null in .NET 4.x Equivalent
How to reproduce:1. Open given Unity project2. Make sure that the Scripting Runtime Version in the project settings is set to .NET 4... Read more
Occlusion Culling information not updated until Game window becomes visible
How to reproduce:1. Create new project and have scene with some objects (mark static)OR use the repro project attached in comment3. ... Read more
Import of assets cannot be cancelled without closing the whole Editor
To reproduce: 1. In a new project, import the attached package (testPackage.unitypackage)2. When the progress bar says "Importing sm... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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