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Fixed in future release

Votes

0

Found in

2017.3.1p1

Issue ID

1038876

Regression

No

[Android] VideoCore IV HW ignores Shader.SetGlobalVectorArray

Mobile

-

-

Priority: 4Not yet prioritized for a release

-

Severity: 2No workaround

Steps to reproduce:
1. Open user provided project
2. Deploy to device
3. Take a screenshot (To eliminate screen differences) and inspect/compare it

Expected: Lighting calculated in the script and set through shader visible in the scene
Actual: No lighting in the scene

Reproduced on: 2017.3.2f1, 2017.4.3f1, 2018.1.2f1, 2018.2.0b5, 2018.3.0a1

Devices Under Testing
Reproduced on:
VLNQA00014 Samsung GT S5310*, OS:4.1.2, CPU:armeabi-v7a, GPU:VideoCore IV HW,
Build:samsung/corsicassxx/corsicass:4.1.2/JZO54K/S5310XXAME2:user/release-keys

VLNQA00106 Samsung GT I9105P (Galaxy S2+)*, OS:4.2.2, CPU:armeabi-v7a, GPU:VideoCore IV HW,
Build:samsung/s2vepxx/s2vep:4.2.2/JDQ39/I9105PXXUBNG1:user/release-keys

Not reproduced on:
VLNQA00056 Asus ASUS T00I (Zenfone 4)*, OS:4.4.2, CPU:x86, GPU:PowerVR SGX 544MP2,
Build:asus/WW_ZenFone-Single/ASUS_T00I:4.4.2/KVT49L/WW_ZenFone-V6.6.3-20141229:user/release-keys

VLNQA00038 Htc HTC Desire 510*, OS:4.4.3, CPU:armeabi-v7a, GPU:Adreno (TM) 306,
Build:htc/htc_europe/htc_a11ul:4.4.3/KTU84L/407309.7:user/release-keys

VLNQA00108 Lge LG H340n*, OS:5.0.1, CPU:armeabi-v7a, GPU:Adreno (TM) 306,
Build:lge/c50n_global_com/c50n:5.0.1/LRX21Y/151672304cd28:user/release-keys

VLNQA00049 Samsung GT P5200 (Galaxy Tab 3 10.1)*, OS:4.4.2, CPU:x86, GPU:PowerVR SGX 544MP2,
Build:samsung/santos103gxx/santos103g:4.4.2/KOT49H/P5200XXUBNL1:user/release-keys

VLNQA00111 Samsung SM J510FN*, OS:6.0.1, CPU:armeabi-v7a, GPU:Adreno (TM) 306,
Build:samsung/j5xnltexx/j5xnlte:6.0.1/MMB29M/J510FNXXU2AQA7:user/release-keys

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