Search Issue Tracker
Fixed in 2018.3.X
Fixed in 2018.2.X
Votes
8
Found in
2018.1.0b3
2018.2.0b4
Issue ID
1039221
Regression
Yes
Particle System emits particles in wrong direction when using Shape Rotation Z axis
How to reproduce:
1. Open user's project ("ParticleRotationReport.zip")
2. Open scene "ParticlesRotation"
3. Select "UseShapeRotation" in the Hierarchy
4. In the Inspector -> Particle System component open "Shape" settings
5. Change the Rotation Z from 90 to 180
Expected result: Emits particles in the direction that the Shape is pointing
Actual result: Emits particles in the wrong direction
Reproducible with - 2018.2.0b5, 2018.1.2f1, 2018.1.0b3
Not reproducible with - 2018.1.0b2, 2017.4.3f1, 2017.2.3f1, 2017.1.4f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Add comment