Search Issue Tracker
Fixed in 2019.2.X
Votes
2
Found in
2018.1.0f2
Issue ID
1037916
Regression
No
AssetDatabase.importPackageCancelled callback is not called at all
To reproduce:
1. Open the project, attached by the user (PackageImportText.zip)
2. Go to ArtistExtra -> Import Package menu item
3. Press Import Package button in the Editor window
4. Press Cancel in the Preparing Package", "Decompressing..." dialog
5. Observe the console, the importPackageFailed callback is called instead of the importPackageCancelled
Expected: the AssetDatabase.importPackageCancelled callback is called when the import was cancelled
Reproduced in 2017.2.3f1, 2017.3.2f1, 2017.4.3f1, 2018.1.0f2, 2018.2.0b5, 2018.3.0a1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Search field in UI Builder's Library has no character limit
- Changing the value in UI Builder by dragging increases it by a few thousand points when reaching the borders of the screen
- ARM64 architecture DLL incorrectly copied instead of x64 when building for Windows x64
- Crash on TypeTreeIterator::GetNode when opening a specific folder
- Crash on WriteSerializedAssetsV2 when (re)entering the Play Mode in a specific project when IEnumerator Start() is used
maxbutler
Jan 20, 2020 08:45
I am running into this issue too. Alongside that, sometimes when we bring the prefab back in, the assets aren't in the applied position. https://valentinesdaygifts-forher.com This has only been tested with UI elements for the canvas.
Martin_Gonzalez
Oct 14, 2018 16:42
Yes, it happens. I need to delete the package when it's imported or canceled and a i can't do it.