Search Issue Tracker
Fixed in 2019.2.X
Votes
2
Found in
2018.1.0f2
Issue ID
1037916
Regression
No
AssetDatabase.importPackageCancelled callback is not called at all
To reproduce:
1. Open the project, attached by the user (PackageImportText.zip)
2. Go to ArtistExtra -> Import Package menu item
3. Press Import Package button in the Editor window
4. Press Cancel in the Preparing Package", "Decompressing..." dialog
5. Observe the console, the importPackageFailed callback is called instead of the importPackageCancelled
Expected: the AssetDatabase.importPackageCancelled callback is called when the import was cancelled
Reproduced in 2017.2.3f1, 2017.3.2f1, 2017.4.3f1, 2018.1.0f2, 2018.2.0b5, 2018.3.0a1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on BatchApplyPropertiesFromSourceAssetDB when opening a specific project
- Scene view Camera cannot be moved with WASD/QE keys when the Right Mouse Button is held down and the Mouse is not moved
- Crash when calling default interface method from virtual method with same name
- [Android] Unity does not include the ".aab" extension for an AppBundle when it is built via script with the buildPlayerOptions.locationPathName = "AppName.apk" and EditorUserBuildSettings.buildAppBundle = true
- [Android] Duplicate fingers reported in InputSystem.EnhancedTouch.Touch.activeFingers array
maxbutler
Jan 20, 2020 08:45
I am running into this issue too. Alongside that, sometimes when we bring the prefab back in, the assets aren't in the applied position. https://valentinesdaygifts-forher.com This has only been tested with UI elements for the canvas.
Martin_Gonzalez
Oct 14, 2018 16:42
Yes, it happens. I need to delete the package when it's imported or canceled and a i can't do it.