Search Issue Tracker
Won't Fix
Votes
0
Found in
2017.3.1p2
Issue ID
1018859
Regression
No
Occlusion Culling information not updated until Game window becomes visible
How to reproduce:
1. Create new project and have scene with some objects (mark static)
OR use the repro project attached in comment
3. Make sure that the scene is open, but Scene and Game windows are not visible
4. Open the Occlusion Culling window
5. Click the "Bake" button
Expected result: Occlusion window displays "Last bake: ..." baking information after baking process is over.
Actual result: Occlusion window displays "No occlusion data has been baked." instead (until Game windows is made visible).
Reproducible with - 2017.1.0a1, 2017.1.4f1, 2017.2.3f1, 2017.4.3f1, 2018.1.2f1, 2018.2.0b5
Notes:
- The issue is reproducible from any tab of the Occlusion Culling window.
- On some versions (those prior to 2018.1), to get the expected baking information, it is also necessary to hover over Occlusion Culling window or click somewhere in the Scene window.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "ParseErrorException" is thrown when parsing a float with a very small value from JSON
- [Quest 2] Input field selected state getting stuck when dragging and selecting on Quest
- Render Objects Renderer Feature are not writing to the Depth Buffer when Write Depth is enabled
- Field names under "Anchors" in the RectTransform Component don't get focused when "tabbing" through the fields
- Project Browser's Search by Type stops working after importing Assets into a Project and searching for Types "In Assets" with Search Engines Project Preference Settings set to Advanced
Add comment