Search Issue Tracker

0
votes
By Design

[Memory Profiler] the Owned Size of 'Same' + 'New' is not equal to the r...

Package: Memory Profiler Package

-

Jul 14, 2020

-

Version/s: 0.2.5-preview.1

How to reproduce: 1. Create a new project 2. Import the Memory Profiler from the Package Manager 3. Open the Memory Profiler window ... Read more

0
votes
Fixed

Ribbon trail with Attach Ribbons To Transform checked and Simulation Spa...

Visual Effects - Legacy

-

Jul 14, 2020

-

Version/s: 2018.4, 2019.3.9f1, 2020.2

How to reproduce: 1. Open user's attached "Ribbons_848767.zip" project 2. Open "SampleScene" Scene 3. Enter Play Mode 4. Observe the... Read more

5
votes
Fixed

[URP] Color correction effects are applied to overlay camera when only b...

Package: Scriptable Render Pipeline Universal

-

Jul 14, 2020

-

Version/s: 2019.4, 2019.4.3f1, 2020.2

How to reproduce: 1. Open attached project "case_1263193-URP.Unity.zip" 2. Open "SampleScene" Scene 3. In the Hierarchy window, expa... Read more

0
votes
By Design

[Asset Bundles] Bundles are not cached when using certain request URLs

Asset Bundles

-

Jul 14, 2020

-

Version/s: 2019.4, 2019.4.0f1, 2020.1, 2020.2

Reproduction steps: 1. Open the attached project ("case_1263203-CRC-Not_Working.zip") 2. Open the repro scene ("SampleScene") 3. Ent... Read more

0
votes
Fixed

"Adding a new GIT package" section doesn't go away when adding an alread...

Packman

-

Jul 15, 2020

-

Version/s: 2020.2.0a15, 2020.2.0a17

To reproduce: 1. Open attached project ("case_1263238.zip") 2. In Package Manager window select "Add package from git URL..." 3. Ent... Read more

0
votes
Fixed

[2D][Sprite Shape] BakeCollider requires GC every frame even when there ...

Package: 2D Sprite Shape

-

Jul 15, 2020

-

Version/s: 5.0.0

[2D][Sprite Shape] BakeCollider requires GC every frame even when there are no changes in SpriteShape Repro steps: 1. Create new 2D... Read more

0
votes
Fixed

Crash on GameObject::ActivateAwakeRecursively when exiting Play Mode

Scripting

-

Jul 15, 2020

-

Version/s: 2019.4, 2019.4.3f1, 2020.1, 2020.2

Reproduction steps: 1. Open user's attached project 2. Open scene "SampleScene" 3. Enter and then exit Play Mode -- observe crash R... Read more

0
votes
By Design

EditorSceneManager: sceneClosing and sceneClosed callbacks are called af...

Scene Management

-

Jul 15, 2020

-

Version/s: 2019.4.4f1, 2020.1.0b2, 2020.2.0a2, 2020.2.0a18

How to reproduce: 1. Open attached Unity project 2. Load Scene scene 3. Enter play mode 4. Leave play mode Expected result: Scene ... Read more

0
votes
By Design

[ShaderGraph] Vector2 and Vector3 properties of a shader are displayed a...

Package: Shader Graph

-

Jul 15, 2020

-

Version/s: 9.0.0-preview.34

How to reproduce: 1. Open attached project "urpTesting.zip" 2. In the Project window, go to Assets and select the "test" material 3.... Read more

0
votes
Fixed

[HDRP] Disabling motion vectors in the HDRP asset breaks rendering

Package: Scriptable Render Pipeline HD

-

Jul 15, 2020

-

Version/s: HDRP/Master (10.0.0)

Reproduction steps in HDRP template: 1) Make sure TAA is enabled on the camera 2) Disable the motion vectors in HDRP asset 3) The ga... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.