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The y is flipped when Texture2D.ReadPixels from source
How to reproduce:1. Open the attached project “read_pixels_test.zip”2. Enter Play Mode Expected results: The third texture in the Ga... Read more
FailedConvertingLightCookie error is shown when generating lighting
Reproduction steps:1. Open the attached project “CrashRepro”2. Open the “Assets/Scenes/SampleScene.unity” scene3. Click Window > ... Read more
[Andorid] Compute Shader won't be reimported when Graphics API is changed
Reproduction steps: Open the user’s attached project “GraphicsAPIbug” Go to Player Settings (menu: Edit > Project Settings > P... Read more
The "Failed to load window layout" error is thrown when creating a New P...
To reproduce: Open Unity Hub and create a project with the "3D" Template; When the project is opened inspect the Console window; Exp... Read more
[VFX Graph] Infinity values in Transform throw errors
How to reproduce: Create VFX Graph and open it In Bounds Size X channel enter value ‘{}3.402823e+38’{} Observe errors thrown to the ... Read more
[Android][Vulkan] SkinnedMeshRenderer doesn't render mesh when using Sna...
How to reproduce:1. Open the user’s attached “AndroidSkinnedMesh” project2. Build and Run the “SkinnedChar” Scene on Android3. Obser... Read more
TouchPhase.Began is not always reported when using UnityEngine.InputSyst...
Repro case:{code:c#}using UnityEngine;using UnityEngine.InputSystem.EnhancedTouch; public class TouchController : MonoBehaviour{// S... Read more
[HDRP] APV probes dont display for some brick levels
Reproduction: 1) Open APV tunnel project 2) Disable Local APV volumes, enable the global one 3) Add a static cube to force larger br... Read more
[Android] "playerInput.currentControlScheme" displays "Keyboard" InputCo...
How to reproduce:1. Open the user’s attached “My project.zip“ project2. Connect a gamepad to the Android device3. Build and Run for ... Read more
commandBuffer.SetRenderTarget will only bind the first slice when sliceI...
How to reproduce:1. Open the user-attached project2. Open the "SampleScene" Scene3. Enter Play Mode4. Select the "Quad" GameObject i... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS