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Fixed

Fixed in 2020.3.44f1, 2021.3.17f1

Votes

0

Found in

2020.3.42f1

2021.3.14f1

2022.1.23f1

Issue ID

UUM-20119

Regression

No

[Android] "playerInput.currentControlScheme" displays "Keyboard" InputControlScheme when pressing gamepad's "RB", "LB" or "View" buttons

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How to reproduce:
1. Open the user’s attached “My project.zip“ project
2. Connect a gamepad to the Android device
3. Build and Run for Android
4. Press the “Left bumper“, “Right bumper“ or “View“ button

Expected result: “Gamepad“ text is printed in the “Scheme“ field
Actual result: “Keyboard“ text is printed in the “Scheme“ field

Reproducible with: 1.3.0, 1.4.4 (2020.3.42f1, 2022.1.0b2), 1.4.4 (2021.3.14f1, 2022.1.23f1)
Not reproducible with: 1.3.0, 1.4.4 (2022.2.0a1), 1.4.4 (2022.2.0f1, 2023.1.0a20)

Reproducible with these devices:
Samsung Galaxy Z Flip3 5G (SM-F711B), Android 12, CPU: Snapdragon 888, GPU: Adreno (TM) 660
Samsung Galaxy S22 (SM-S901B), Android 12, CPU: Exynos 2200, GPU: Ltd.
Samsung Galaxy S10+ (SM-G975F), Android 10, CPU: NOT FOUND, GPU: Mali-G76
Poco X3 Pro (Android 12) (user’s information)
Xiaomi Mi A1 (Android 9) (user’s information)
Moga Pro Power Controller (user’s information)
Xbox One Controller

Not reproducible with these devices:
VLNQA00494 - iPhone 14 Pro Max, 16.0.3 iOS
VLNQA00358 - iPhone 12, 14.1 iOS
VLNQA00392 - iPad (9th generation), 15.0 iOS
VLNQA00310 - iPad Pro 12.9", 13.4.1 iOS

Tested and reproduced on: Windows 10

Notes:
- The issue is not reproducible in the Editors Play Mode and a Standalone Player
- The issue is not reproducible with other Gamepad buttons

  1. Resolution Note (fix version 2021.3.17f1):

    Fix - Removing Gamepad Inputs being mapped to Keyboard Keys on 2021.3

  2. Resolution Note (fix version 2020.3.44f1):

    Fix - Removing Gamepad Inputs being mapped to Keyboard Keys on 2021.3 (Android)

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