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Issue ID




TouchPhase.Began is not always reported when using UnityEngine.InputSystem.EnhancedTouch.Touch.activeFingers

Package: Input System


Repro case:
using UnityEngine;
using UnityEngine.InputSystem.EnhancedTouch;

public class TouchController : MonoBehaviour
// Start is called before the first frame update
void OnEnable()

// Update is called once per frame
void Update()
if (UnityEngine.InputSystem.EnhancedTouch.Touch.activeFingers.Count > 0)
foreach(var f in UnityEngine.InputSystem.EnhancedTouch.Touch.activeFingers)
Debug.LogFormat("Finger ID {0} Touch Phase {1}", f.index, f.currentTouch.phase);

( from )

At least reproes on Windows:
- Start project
- Touch screen
- Observe Began is not always printed when touching down

More details see

  1. Resolution Note:

    By design `activeFingers` doesn't guarantee consistent reporting of began/end phases when used via polling. Please use `activeTouches` to guarantee that began/end phases are provided when used via polling.

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