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Lightweight SRP and Lightweight SRP VR templates don't build on UWP
It fails with these errors: Shader error in 'Hidden/LightweightPipeline/ScreenSpaceShadows': unsupported shader api at /ProgramData/... Read more
[UWP] Input field's blinking cursor position can't be change on devices ...
Steps to reproduce:1. Download 1002834_repro.zip2. Switch to UWP3. Build project4. Open the project in VS and deploy to device5. On ... Read more
[Video] Buffer overflow warning when we change playback speed of video p...
To reproduce:1. Open the QA's attached project2. Load the WebM file in the Video Player3. Go to Playmode4. Increase the Playback Spe... Read more
Layout cannot be saved if its name contains '/' or '\'
To reproduce:1. Create a new project2. Select Window-> Layouts-> Save Layout3. Save layout with a name that contains slash or ... Read more
[Scripted Importer] Editor crash on mono_object_unbox when reimporting a...
Steps to reproduce:1. Open the attached project "ImporterCrash.zip"2. RMB on "Asset" -> Reimport3. Observe the crash Reproducible... Read more
[VCS] Changes made by other user using same workspace appear in version ...
Steps to reproduce: 1. Create two users using same workspace (userA and userB)2. Create Project1 project in workspace and enable VCS... Read more
[TestRunner] GameObjects created during Unity Tests Runner tests are not...
To reproduce: 1. Download attached project "Test1.zip" and open in Unity2. Click File > New SceneNote: Observe that Scene is name... Read more
Draw call cannot be batched when objects are affected by different refle...
Reproduction steps:1. Download user's project and open in Unity2. Open "test" scene3. Open Window -> Debug -> Frame Debug4. Se... Read more
Textures break when GenerateMipMaps is disabled with Max Size set to 819...
Steps to reproduce:1. Open user attached project2. Select R0010890.jpg3. Turn off GenerateMipMaps4. Make sure that Non-Power of 2 is... Read more
[PLM] 'Failure computing material mapping for Progressive Lightmapper' w...
Steps to repro: 1. Open attached project and 't1' scene;2. Create Terrain gameobject (GameObject>3D Object>Terrain);3. In the ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Renaming the VFX Graph uses "Enter" for a new line and "Enter + Shift" to confirm instead of vice versa
- RasterCommandBuffer.DrawMeshInstanced light attenuation does not work in the Release build Player
- Main thread freezes when right-clicking on the title bar of a windowed Player on Windows
- “Open” button in Inspector does not function for certain Assets
- Channel remapping dropdown in the Terrain Layer does not open when clicked on the title