Search Issue Tracker
Fixed in 2019.1.X
Votes
3
Found in
2017.3.1p1
Issue ID
1002834
Regression
No
[UWP] Input field's blinking cursor position can't be change on devices with touch input enabled
Steps to reproduce:
1. Download 1002834_repro.zip
2. Switch to UWP
3. Build project
4. Open the project in VS and deploy to device
5. On devise type any text in the input field
6. Try moving the text cursor to a different position
Expected results: input field's cursor can be moved to a different position
Actual results: input field's cursor stays at the end of a text
Reproduced with: 2018.2.0b1, 2018.1.0f1, 2017.4.1f1, 2017.2.2p3, 2017.1.3p3, 5.6.5p4
Note:
The InputField (both Unity or TextMesh Pro) will add a second newline when a return key is pressed
Tested and reproduced on Surface 3 with .NET and IL2CPP UWP builds
Note: To reproduce this issue touch input must be enabled on the device. Doesn't reproduce on the standalone build with touch input enabled.
Comments (2)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android][BiRP] Depth processing is handled incorrectly on certain Android devices when using 2 camera's
- [APV] Cancelling Display Dialog Error is thrown after Adaptive Probe Volumes tab is open in Lighting Window
- [APV] NullReferenceException is thrown when baking Adaptive Probe Volume for a Terrain with Non-GI Contributing Tree Prototypes and multiple APV objects with different LayerMasks are present on the scene
- Hands are not recognized when using Hololens 2
- "OnTriggerExit2D" is called before "OnTriggerEnter2D" when object is destroyed immediately
Roywise
Oct 31, 2018 07:51
"Fixed in future release" doesn't really tell us much. We would like to know if we're able to ship it in our product or not.
Bramverhoeven2
May 18, 2018 10:07
We got the same issue. Severity is set on 3, workaround is possible. What is the workaround for this? It is no option for us to turn off the touch input.