Search Issue Tracker
Not Reproducible
Votes
0
Found in
2018.2.0a1
2018.2.0a8
Issue ID
1025757
Regression
Yes
[PLM] 'Failure computing material mapping for Progressive Lightmapper' warning is shown after changing GI backend to Progressive
Steps to repro:
1. Open attached project and 't1' scene;
2. Create Terrain gameobject (GameObject>3D Object>Terrain);
3. In the Inspector select Raise/Lower Terrain tab;
4. Select any brush in the 'Brushes' section;
5. Paint height on terrain by left-clicking on it;
6. In the Lighting window change Lightmapper to Progressive.
Actual result:
Multiple 'Failure computing material mapping for Progressive Lightmapper. Retrying' warnings are shown. See attached video.
Regression introduced in Unity 2018.2.0a1.
Expected result:
No warning messages are shown after changing GI backend.
Notes:
- Reproducible in 2018.2.0a8, 2018.2.0a2, 2018.2.0a1;
- Not reproducible in 2018.1.0f1, 2017.4.1f1;
- Reproducible on Windows 10.
- Warning does not lead to the other symptoms or failures, lightmap baking is intact and works as expected.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sprite Masks affect Sprite Renderers outside their range when a Light2D is present with specific Target Sorting Layers selected
- URP Lens Flare is rendered in the wrong position when Render Graph Compatibility Mode is enabled and Render Scaling is not 0
- Editor crashes on DrvPresentBuffers when loading RenderDoc while using OpenGLES 3.0 or OpenGLES 2.0 Graphics API
- [Test Runner] Incorrect name under Window > Panel after project restart
- [iOS] Crash when using fallback fonts created at runtime
Add comment