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'Particle System' Lights do not support Experimental 2D Lights
How to reproduce: 1. Open attached project "2DURPTest.zip" and scene "SampleScene" 2. In Hierarchy window, create any 2D light (rig... Read more
[XR] Prefab Override window flickers and turns to black when properties ...
When properties dropdown options are changed under the "XR Direct Interactor" in the "Prefab Resource" window then the Override wind... Read more
[Tree] Leaf Group Distribution properties slider gets hide on resizing t...
While resizing Inspector window to its minimum width, Leaf Group Distribution properties slider gets hide under Tree component, ref... Read more
[WindZone] Objects are created with the same name in the hierarchy
All newly created WindoZone GameObjects share the exact same name in the Hierarchy, Refer to the attached video. Note: When creatin... Read more
[Tree] Component icon is missing in the Inspector
Icon is missing for the "Tree" component in the Inspector and the default file icon appears as the component icon, refer the attache... Read more
Running tests in the player with TestRunCallback attribute and Stripping...
How to reproduce: 1. Open the attached "New Unity Project (2).zip" project 2. Open the Test Runner window 3. Press Run all in player... Read more
NullReferenceException is thrown when using Addressables.InstantiateAsyn...
How to reproduce: 1. Open the attached project's Scene labeled "SampleScene" 2. Enter the Play Mode 3. Exit the Play Mode 4. Enter t... Read more
Crash when getting type of a generic with IL2CPP backend
Steps to reproduce: 1. Open User-supplied project 2. Build and run the project Expected: the build does not crash Actual: the build... Read more
OnValidate() method is called every frame when setting the name of a Pre...
How to reproduce: 1. Open the attached "1259860 repro" project 2. Select "ProblematicPrefab" Prefab from the Assets folder Expected... Read more
Shader error undeclared identifier "UNITY_TRANSFER_LIGHTING" when buildi...
To reproduce: 1. Open user's attached project 2. Build the project (File -> Build And Run) Expected result: Project builds successf... Read more
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