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0
votes
Won't Fix

[Facebook] 64bit Windows build option not available

Facebook Gameroom

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Oct 26, 2017

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Version/s: 2017.3.0b7

-e: the gameroom windows build is 32bit by default and can't be changed in the build settings -repro: --create new project --switch... Read more

0
votes
Duplicate

"Existing downloaded content may still be imported into your Project" wa...

Scene Management

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Oct 14, 2017

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Version/s: 2017.2.0f3

How to reproduce: 1. Create a project 2. Import any asset from Asset Store 3. Close Unity 4. Turn off the Internet 5. Open the proje... Read more

0
votes
Won't Fix

Animation window graphic glitches when resizing it

Animation

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Oct 23, 2017

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Version/s: 2017.1.2p1

Steps to reproduce: 1. Open any project 2. Open animation window 3. Create new animation 4. Reduce the size of the window so that t... Read more

0
votes
By Design

Xcode build error: "Apple Mach-O Linker (ld)" from "_OpenURL"

Scripting

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Oct 24, 2017

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Version/s: 2017.2.0f3

Reproduction steps: 1. Open the attached project. 2. Try to build it to iOS. Actual result: - The build will fail when building in... Read more

1
votes
Won't Fix

Asset Store Tab stays offline after reload

Asset Store Tools

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Oct 26, 2017

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Version/s: 5.6.4p1

How to reproduce: 1. Turn off the Internet 2. Open a project(office mode) 3. Observe the warring in Asset Store Tab 4. Turn on the I... Read more

0
votes
Duplicate

Physics2D collision data are refreshed a frame late

Physics2D

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Oct 26, 2017

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Version/s: 5.6.3p1

To reproduce: 1) Open attached project and scene 2) Play it 3) Press Right Arrow 4) When cubes collide, press Left Arrow Expected: ... Read more

0
votes
By Design

Animation re-targeting not working if the primary character is not being...

Animation

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Oct 26, 2017

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Version/s: 2017.3.0b6

Animation re-targeting not working if the primary character is not being rendered by the camera. Description: Animation of the fi... Read more

2
votes
Fixed

Standard Roughness setup shader is not building correctly for Android bu...

Mobile Graphics

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Oct 26, 2017

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Version/s: 2017.2.0p1

The Standard Shader (Roughness Setup) that was introduced in 2017.2 is not building for Android when using OpenGLES3.0 and the build... Read more

0
votes
Fixed

[iOS] RGBAHalf on iOS clamps the range differently to other platforms

iOS

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Oct 25, 2017

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Version/s: 2017.1.1p4

To reproduce: 1. Open project attached by QA 2. Open "testScene" scene 3. Make sure that build platform is set to PC, Mac & Linux s... Read more

0
votes
Won't Fix

[PLM] Memory leaks occur when switching baking backends

Progressive Lightmapper

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Oct 26, 2017

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Version/s: 2018.1.0a1

Steps for reproduction: 1) Download the project from the case 949121 or the link added below 2) Open the scene `ProgressiveLightmapp... Read more

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