Search Issue Tracker
Fixed
Votes
0
Found in [Package]
0.9.4-preview, 0.9.2-preview, 0.0.6-preview
Issue ID
1260442
Regression
No
[XR] Prefab Override window flickers and turns to black when properties are changed under "Prefab Source
When properties dropdown options are changed under the "XR Direct Interactor" in the "Prefab Resource" window then the Override window turns to black also while changing properties causes Override window to flicker, refer attached video.
Steps to repro:
1. Create a new project
2. Edit > Project Settings > Package Manager > Enable Preview Package
3. Window > Package Manager > XR Interaction Tool > Install
4. Hierarchy > Create > XR > Ray Interactor
5. Make a Prefab of Ray Interactor
6. Hierarchy > Ray Interactor > Inspector > Overrides > XR Ray Interactor
7. Expand Sound, Haptic, and Interactor Events dropdown under Override
8. Change the properties under Prefab Resource
9. Change the Interaction Layer Mask to Nothing
Actual Result:
Override window turns black and flickers when properties of "XR Ray Interactor" are changed under "Prefab Resource"
Expected Result:
Properties don't change under "Prefab Resource"
Note: XR Interaction Tool is introduced in 2019.3.0a1 with package version 0.0.6-preview
Reproducible in:
2020.2.0a17, 2020.2.0b15, 2019.3.15f1, 2019.3.0a1
Package found version: 0.9.4-preview, 0.9.2-preview, 0.0.6-preview
Environment:
Occurring on Windows 10 & Mac 10.15.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “[Worker0] Could not generate preview image“ error when opening macOS native plugin in the Inspector with Architecture to build for set to ARM 64-bit
- [iOS] Application.absoluteURL is empty on Awake/Start when opening via deep link with Splash Screen disabled
- Crash on MemoryManager::Deallocate when rapidly calling Addressables.LoadAssetAsync
- Crash on physx::shdfnd::atomicIncrement when adjusting values on a character controller component after entering Play mode in Prefab edit mode
- [Rendering Debugger] [NewInputSystem] Debug Overlays in Play mode throws InvalidOperationException when using New Input System
Add comment