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Fixed in 1.11.2



Found in [Package]


Issue ID




NullReferenceException is thrown when using Addressables.InstantiateAsync to instantiate a Prefab with complex Mesh Collider

Package: Addressables


How to reproduce:
1. Open the attached project's Scene labeled "SampleScene"
2. Enter the Play Mode
3. Exit the Play Mode
4. Enter the Play Mode again
5. Observe the Console Window

Expected result: No errors are thrown
Actual result: NullReferenceException error is thrown

Reproducible with: 2019.3.2f1, 2019.4.3f1, 2020.1.0a20 (1.11.2)
Not reproducible with: 2018.4.24f1, 2019.3.1f1, 2020.1.0a21, 2020.1.0b14, 2020.2.0a17 (1.11.2)
Couldn't test with: 2019.3.08, 2019.3.0f3 ("Reached the maximum polygons limit" error is thrown)

Workaround: Downgrading to Unity 2018.4.24f1 and upgrading the project back to the initial version (also need to fix references to Materials and Meshes after)

  1. Resolution Note (fix version 1.11.2):

    Fixed in Unity 2020.1.0a21 and above

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