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[Hub] The LTS versions don't have 'LTS' addition
How to reproduce: 1. Open Hub 2. Go to Installs -> Add 3. Observe provided versions Expected result: The LTS versions have 'LTS' ad... Read more
Light Probes Visualization appear in greyed out environment after hierar...
Steps: 1. Create a new project 2. Add Plane 3. Add empty GameObject 4. Add LightProbesGroup on that empty GameObject 5. Select Plane... Read more
[Android] Gradle build fails when there's a settings.gradle file in the ...
Repro steps: 1. Open attached project 2. Build for Android Actual: Build fails with "Project directory 'C:\Users\user.name\Document... Read more
Creating a Prefab with a script containing a NameToLayer from MonoBehavi...
How to reproduce: 1. Create a new Unity project 2. Import the tester-attached script(Bug.cs) 3. Create a new GameObject and attach t... Read more
Editor crashes when taking memory snapshots for the first time after ins...
How to reproduce: 1. Create a new project 2. Add the Memory Profiler package to the project 3. Open the Memory Profiler Window (Wind... Read more
XRNodeState TryGet methods allocate memory when controllers are not bein...
How to reproduce: 1. Create a new Unity project 2. Use XRNodeState's "TryGet<T>" function when the node is not being tracked 3. Insp... Read more
Android AdsId is used even when the Ads / Analytics services are disabled
Steps to reproduce: - Create an empty Android project and make sure the Ads and Analytics are both off - Compile and run the applica... Read more
[Hub] Two identical HDRP templates are shown in new project creation whe...
How to reproduce: 1. Open Hub 2. Expand versions list by clicking on arrow down button (next to 'New' button) 3. Select 2019.1.8f1 o... Read more
Serialized bodyMask property appends to itself with each reimport if cli...
How to reproduce: 1. Open the attached "BodyMaskRepro.zip" 2. Open the Assets/@Animation.fbx.meta file in a text editor 3. Reimport ... Read more
Light2D - Sprite-Lit-Default material is not re-selectable if changed.
If the Sprite Renderer material is changed you are unable to change it back to Sprite-Lit-Default. The default material seems to no ... Read more
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