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Won't Fix

Votes

0

Found in

2017.3.1p3

Issue ID

1022089

Regression

No

NetworkManager reloads offline scene only once when timed out

Networking

-

Steps to reproduce:
1. Open the attached project
2. Open the offline.unity scene
3. The scene contains the button which calls NetworkManager.StartClient()
4. Play the scene
5. Press button and wait for a timeout
6. Observe the offline scene has reloaded
7. Press button and wait for a timeout again
8. Observe the offline scene has not reloaded

Actual results NetworkManager reloads offline scene only once when timed out
Expected: NetworkManager should reload offline scene each time when timed out

Reproduced with: 2017.1.3p2, 2017.2.2p3, 2017.4.1f1, 2018.1.0b13, 2018.2.0a7

  1. Response avatar

    Resolution Note:

    Mass closure of UNET Bugs.
    As UNet is Deprecated we are moving to low maintenance mode, where critical issues can get fixes.
    Closing this bug as part of cleaning-up the Bug List.

    If you feel this bug is really a road-blocker, you can reopen the bug and we will work on this one.

    For more information and next steps see this [blog post](https://blogs.unity3d.com/2018/08/02/evolving-multiplayer-games-beyond-unet/) and the [FAQ](https://support.unity3d.com/hc/en-us/articles/360001252086-UNet-Deprecation-FAQ)

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