Search Issue Tracker
Fixed in 2019.1.X
Fixed in 2017.4.X, 2018.2.X, 2018.3.X
Votes
2
Found in
2017.3.1p4
Issue ID
1018716
Regression
Yes
UnityEditor.iOS.Xcode is not found when running editor in batch mode
To reproduce:
1. Open project
2. Launch Unity with the batchmode and quit option :
-projectPath <ProjectPath> -logFile <ProjectPath /log1.txt> -batchmode -quit
3. Open 'log1.txt'
4. Notice that Xcode does not exist in UnityEditor.iOS namespace:
-----CompilerOutput:-stdout--exitcode: 1--compilationhadfailure: True--outfile: Temp/Assembly-CSharp-Editor.dll
Compilation failed: 1 error(s), 0 warnings
-----CompilerOutput:-stderr----------
Assets/Editor/XprojUpdater.cs(4,27): error CS0234: The type or namespace name `Xcode' does not exist in the namespace `UnityEditor.iOS'. Are you missing an assembly reference?
-----EndCompilerOutput---------------
- Finished compile Library/ScriptAssemblies/Assembly-CSharp-Editor.dll
Assets/Editor/XprojUpdater.cs(4,27): error CS0234: The type or namespace name `Xcode' does not exist in the namespace `UnityEditor.iOS'. Are you missing an assembly reference?
Reproduced: 2017.1.0p5, 2017.1.3p2, 2017.2.2p1, 2017.3.2f1, 2017.4.1f1
Not reproducible 2017.1.0p4, 2018.1.0b1, 2018.1.0b11, 2018.2.0b2
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Light2D with Light type "Spot" does not work in the Player on some Pixel devices
- [Android] Loading the asset using an old reference returns null even when the "FormerlySerializedAs" attribute is used
- Crash on ParticleSystemTrailGeometryJob::RenderJobCommon when changing trail Mode change with a large particle count
- Mouse cursor does not revert to the default mouse cursor when pressing the "Add column" button in the Search window
- ArgumentException is thrown and textures become unreadable when AssetBundle.Unload(false) is called
LASK
Jun 14, 2018 10:02
I have the same issue on 2017.1.3f1. Is there any workaround?