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Fixed in 2019.1
Fixed in 2017.4, 2018.2, 2018.3
Votes
2
Found in
2017.3.1p4
Issue ID
1018716
Regression
Yes
UnityEditor.iOS.Xcode is not found when running editor in batch mode
To reproduce:
1. Open project
2. Launch Unity with the batchmode and quit option :
-projectPath <ProjectPath> -logFile <ProjectPath /log1.txt> -batchmode -quit
3. Open 'log1.txt'
4. Notice that Xcode does not exist in UnityEditor.iOS namespace:
-----CompilerOutput:-stdout--exitcode: 1--compilationhadfailure: True--outfile: Temp/Assembly-CSharp-Editor.dll
Compilation failed: 1 error(s), 0 warnings
-----CompilerOutput:-stderr----------
Assets/Editor/XprojUpdater.cs(4,27): error CS0234: The type or namespace name `Xcode' does not exist in the namespace `UnityEditor.iOS'. Are you missing an assembly reference?
-----EndCompilerOutput---------------
- Finished compile Library/ScriptAssemblies/Assembly-CSharp-Editor.dll
Assets/Editor/XprojUpdater.cs(4,27): error CS0234: The type or namespace name `Xcode' does not exist in the namespace `UnityEditor.iOS'. Are you missing an assembly reference?
Reproduced: 2017.1.0p5, 2017.1.3p2, 2017.2.2p1, 2017.3.2f1, 2017.4.1f1
Not reproducible 2017.1.0p4, 2018.1.0b1, 2018.1.0b11, 2018.2.0b2
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LASK
Jun 14, 2018 10:02
I have the same issue on 2017.1.3f1. Is there any workaround?