Search Issue Tracker

Fixed in Unity 2019.1

Votes

2

Found in

2017.3.1p4

Issue ID

1018716

Regression

Yes

UnityEditor.iOS.Xcode is not found when running editor in batch mode

Deployment Management

-

-

Priority: 2Necessary for shipping a final release

-

Severity: 1Crash, freeze, data loss, work stops

To reproduce:
1. Open project
2. Launch Unity with the batchmode and quit option :
-projectPath <ProjectPath> -logFile <ProjectPath /log1.txt> -batchmode -quit
3. Open 'log1.txt'
4. Notice that Xcode does not exist in UnityEditor.iOS namespace:

-----CompilerOutput:-stdout--exitcode: 1--compilationhadfailure: True--outfile: Temp/Assembly-CSharp-Editor.dll
Compilation failed: 1 error(s), 0 warnings
-----CompilerOutput:-stderr----------
Assets/Editor/XprojUpdater.cs(4,27): error CS0234: The type or namespace name `Xcode' does not exist in the namespace `UnityEditor.iOS'. Are you missing an assembly reference?
-----EndCompilerOutput---------------
- Finished compile Library/ScriptAssemblies/Assembly-CSharp-Editor.dll
Assets/Editor/XprojUpdater.cs(4,27): error CS0234: The type or namespace name `Xcode' does not exist in the namespace `UnityEditor.iOS'. Are you missing an assembly reference?

Reproduced: 2017.1.0p5, 2017.1.3p2, 2017.2.2p1, 2017.3.2f1, 2017.4.1f1
Not reproducible 2017.1.0p4, 2018.1.0b1, 2018.1.0b11, 2018.2.0b2

Comments (1)

  1. 5c41b0af3ec7f2b0e4f609e4202f75ae?d=mm

    LASK

    Jun 14, 2018 10:02

    I have the same issue on 2017.1.3f1. Is there any workaround?

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.