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Fixed in 2018.3.X
Votes
1
Found in
2017.3.1p3
Issue ID
1022359
Regression
No
ARCore Support is not accessible from editor scripts
Steps to reproduce:
1. Create a new project
2. Switch platform to Windows Store
3. Create a new script
4. Observe UnityEngine.XR.XRSettings does not provide the option to access ARCore Suppor
Reproduced with: 2017.1.3p2, 2017.2.2p3, 2017.4.1f1, 2018.1.0b13, 2018.2.0a7
Actual results: UnityEngine.XR.XRSettings does not provide the option to access ARCore Suppor
Expected results: Every option in the PlayerSettings should be accessible from code
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hellaeon
Apr 13, 2018 02:47
I found a way to do this currently, give this a try for now.
public static void SetAndroidTangoBool(bool b)
{
var ps = Resources.FindObjectsOfTypeAll<PlayerSettings>();
var so = new SerializedObject(ps);
var sp = so.FindProperty("AndroidEnableTango");
sp.boolValue = b;
so.ApplyModifiedProperties();
}
This has allowed me to set 'ARCore Supported' checkbox with build settings via a script.