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Shader.globalMaximumLOD isn't restored after exiting play mode
Steps to reproduce: 1. Open attached project "824726.zip"2. Open scene "Bug"3. Run it4. Notice that cube disappears. Exit play mode5... Read more
Physics2D.Simulate takes the longer the higher velocity rigidbody has
Steps to reproduce: 1. Open attached project "824936.zip"2. Open scene "phystest" and run it3. Open profiler and notice around 33ms ... Read more
Custom font turns black after building process finishes
Steps to reproduce:1. Open attached project2. Build or Build and run3. Enter play mode right after building finishes Actual: all cus... Read more
[iOS] ASTC Libraries are not included in iOS Simulator SDK
Steps to reproduce:1) Open the latest attached project.2) Set the build target to iOS and set Target SDK to 'SimulatorSDK'.3) Build ... Read more
Screen.currentResolution does not instantly update after Screen.SetResol...
Steps to reproduce:1. Open attached "buggyScreen_Improved.zip"2. Build & Run3. Click on the left/right buttons - Three logs are ... Read more
[Android] When trying to use PATCH on a UnityWebRequest on Android error...
Steps to reproduce: 1) Download attached project 'AzureServicesForUnity_12082016.zip' and open in Unity.2) Build and run project on ... Read more
Public AudioClip field preview is not visible until clicked on Project view
Steps to reproduce:1. Open attached project "AudioRepro.zip"2. Select on DirectionLight in hierarchy3. try to assign audio clip Expe... Read more
Input.mousePosition returns incorrect value when using locked cursor
Reproduction steps:1. Open the "bug.zip" project.2. Open the "test" scene.3. Play the scene.4. Notice that the cursor is not centere... Read more
Enabling "Navigation Static" and "Not walkable" dramatically increases n...
How to reproduce:1. Open attached project.2. Open "Scene" scene.3. Bake navmesh. This is the base bake time4. Enable "clouds" from h... Read more
[iOS] XCTest Unity tests fail due to a linker error
Steps to reproduce:1) Open the attached project or create a new one.2) Build for iOS and open the build with Xcode.3) In Xcode, with... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on mono_dump_native_crash_info when changing a Particle System Renderer’s Material Shader to Standard Unlit
- VFX Prefab doesn’t have Preview icon in Project window and Preview window is empty in Inspector window
- Visual Effect Graph error message does not disappear and lasts forever until the Visual Effect Graph is reopened even when the error causing connection/node is deleted and Visual Effect Graph is saved
- “RenderSettings customReflection texture has invalid type” error keeps getting thrown even when Environment Reflections was set back to Skybox from Custom with an invalid texture
- Particle System with the custom Material breaks the Scene view when the material is using a Shader Graph with the Texture with the power of negative value