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Typo in Graphics Settings: "Ligtht Halo" (Unity 5.4)
Steps to reproduce the issue:1. Open any existing project or create a new one.2. Navigate to: “Edit->Project Settings->Graphic... Read more
[Regression][Raycast][Painting] Sometimes raycast is not working for ter...
Steps to repro: 1. Open Unity;2. Create new project;3. Add Terrain gameobject (GameObject -> 3D Object -> Terrain);4. Go to 'P... Read more
[Shuriken] Fixed TimeStep affects Particle Simulation in Edit Mode diffe...
To reproduce:1. Open attached project2. Open the scene Untitled.unity3. Change Fixed TimeStep to 1.04. Simulate particles in editor ... Read more
Destroy(gameObject, time) causes Unity to crash in SharedGfxBuffer::Uns...
How to reproduce:1. Open the attached project2. Open and play World scene3. select Server and Play4. Select Bob player5. Wait until ... Read more
Crashes when applying a shader with #error directive to a material
To reproduce:1. Open the attached project2. Select Material "Material"3. Change "Material" shader to Custom/ChunkTextureShader4. Obs... Read more
When building asset bundles not all files are created on first attempt
Reproduction steps:1) Open user's attached project2) Run "Build Android/Build SFxs for Android" in upper menu3) Go to "dist/android/... Read more
Accessing AssetBundleCreateRequest.assetBundle before isDone is true doe...
To reproduce:1. Open attached project2. Build the bundles using the menu Support/BuildBundles3. Hit Play and check console Reproduci... Read more
[OpenVR|SinglePassStereo] Splashscreen stereo discrepency
1) Download and open the attached project.2) Plug in HTC Vive or Oculus Rift3) Start Steam VR4) Open the attached project5) Go to Pl... Read more
[Oculus] Splash screen remains in first scene when VR mode disabled init...
1) Setup Oculus CV12) Ensure Oculus is the preferred and only SDK in the VR SDK list3) Click on the Main Camera object4) Note the VR... Read more
[GearVR] Changing RenderViewport Scale is delayed, not smooth
Upon changing the render viewport scale, the rescaling takes a frame longer than it should, causing a smaller viewport to be blitted... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on mono_dump_native_crash_info when changing a Particle System Renderer’s Material Shader to Standard Unlit
- VFX Prefab doesn’t have Preview icon in Project window and Preview window is empty in Inspector window
- Visual Effect Graph error message does not disappear and lasts forever until the Visual Effect Graph is reopened even when the error causing connection/node is deleted and Visual Effect Graph is saved
- “RenderSettings customReflection texture has invalid type” error keeps getting thrown even when Environment Reflections was set back to Skybox from Custom with an invalid texture
- Particle System with the custom Material breaks the Scene view when the material is using a Shader Graph with the Texture with the power of negative value