Search Issue Tracker
Overload is missing when executing SkinnedMeshRenderer.BakeMesh function...
To reproduce:1. Open the attached project's "unity-mesh-bake-bug-master.zip" Scene labeled "TestMeshBake"2. Enter the Play mode3. Ob... Read more
[Shape] Investigate possibility of decreasing the min shape emitter size...
Raised internally, we should investigate the feasibility of reducing the min. shape radius.The desired outcome is to have something ... Read more
ScreenCapture.CaptureScreenshot results in a darkened image when scale f...
Steps to reproduce:1. Download and open the attached project2. Enter playmode3. Press space to take a screenshot4. Open the screensh... Read more
[Hololens] Deployed app will not run under a certain configuration
App will deploy but not run with the following configuration:Scripting Runtime: Legacy (.NET 3.5 Equivalent)Scripting Backend: .NETS... Read more
"Cinemachine Virtual Camera" Copy Component does not work on Body, Aim a...
How to reproduce:1. Download and open "CinemachinePasteValues.zip" Unity project2. Enter Play mode3. Select GameObject called "CM vc... Read more
[Mobile VR | LW SRP] Lightweight SRP does not work on gearVR or Daydream.
1) Open the attached project.2) Open the Scene scene3) note the XR Settings are-- Virtual Reality Enabled-- Oculus (or daydream) is ... Read more
[UWP] User can set Graphic APIs to DX12 only.
For UWP settings, the user can choose DX12 as the only Graphic API.However, the DX12 is experimental and should always paired with D... Read more
[PLM] AO renders incorrect black texels when Bounces are set to "None" a...
How to reproduce:1. Open users attached project and "BakedLight_AO_Bug"2. Go to Window --> Lighting --> Settings3. Choose Prog... Read more
Built-in lens flare is shown after overriding internal lens flare shader
Reproduction steps:1. Download user's project and open in Unity2. Enter Play mode Expected: a big white square should appearActual: ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- List item remains highlighted when selecting field in another item
- [iOS] [Android] External library generics fail during IL2CPP build
- Animator State’s Multiplier field shows a Parameter that no longer exists when the Parameter was assigned and then deleted
- Shadows disappear and come back after couple frames when using OnDemand Shadows and OnDemand Reflection
- “Delete Selected Items” is still active in the menu when Label is not selected in New Sprite Library Asset window