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Fixed in 2020.2

Votes

0

Found in

2017.3.1f1

2017.4

2018.4

2019.2

2019.3

2020.1

Issue ID

1013310

Regression

No

Overload is missing when executing SkinnedMeshRenderer.BakeMesh function for Mesh vertices to be relative to parent’s Scale

Graphics - General

-

To reproduce:
1. Open the attached project's "unity-mesh-bake-bug-master.zip" Scene labeled "TestMeshBake"
2. Enter the Play mode
3. Observe the Game View

Expected: Scaled and baked GameObject has its vertices relative to unscaled GameObject's SkinnedMeshRenderer's transform
Actual: Scaled and baked GameObject doesn't have its vertices relative to unscaled GameObject's SkinnedMeshRenderer's transform

Reproduced in: 2017.4.36f1, 2018.4.16f1, 2019.2.19f1, 2019.3.0f5, 2020.1.0a20

Note: Link to BakeMesh documentation https://docs.unity3d.com/ScriptReference/SkinnedMeshRenderer.BakeMesh.html

  1. Response avatar

    Resolution Note (fix version 2020.2):

    Overload has been added to BakeMesh to take baking into account. By default this is set to false to keep backwards compatibility. Fix available in Unity 2020.2.0a3 and above.

Comments (1)

  1. 94fec7276760bdd03c37f197dfbf7f61?d=mm

    Vincenzo

    Mar 22, 2020 08:58

    We need a backport to LTS.

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