Search Issue Tracker
Fixed in 2020.2.X
Votes
0
Found in
2017.3.1f1
2017.4
2018.4
2019.2
2019.3
2020.1
Issue ID
1013310
Regression
No
Overload is missing when executing SkinnedMeshRenderer.BakeMesh function for Mesh vertices to be relative to parent’s Scale
To reproduce:
1. Open the attached project's "unity-mesh-bake-bug-master.zip" Scene labeled "TestMeshBake"
2. Enter the Play mode
3. Observe the Game View
Expected: Scaled and baked GameObject has its vertices relative to unscaled GameObject's SkinnedMeshRenderer's transform
Actual: Scaled and baked GameObject doesn't have its vertices relative to unscaled GameObject's SkinnedMeshRenderer's transform
Reproduced in: 2017.4.36f1, 2018.4.16f1, 2019.2.19f1, 2019.3.0f5, 2020.1.0a20
Note: Link to BakeMesh documentation https://docs.unity3d.com/ScriptReference/SkinnedMeshRenderer.BakeMesh.html
Comments (1)
-
Vincenzo
Mar 22, 2020 08:58
We need a backport to LTS.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Test Runner’s vertical scrollbar overlaps with the up and down arrows and upper toolbar tabs when the window is minimized
- The Input Field view is not updated when deleting lines of text
- The scrollbar does not respect empty lines in the Input Field
- “Texture Atlas Viewer“ button text overlaps another button when the UI Toolkit Debugger is narrowed
- Thresholds are no longer automatically calculated after deleting Motion fields in Blendtrees
Resolution Note (fix version 2020.2):
Overload has been added to BakeMesh to take baking into account. By default this is set to false to keep backwards compatibility. Fix available in Unity 2020.2.0a3 and above.